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 Heavy Rain 's David Cage: 'I don't care' if my games are art
Heavy Rain's David Cage: 'I don't care' if my games are art Exclusive
 

May 25, 2012   |   By Staff

Comments 3 comments

More: Console/PC, Design, Exclusive





When asked if he considers himself an auteur, Cage had to think about how to answer the question. "Do I consider myself doing art? Honestly, certainly not. I don't think I'm doing art. I'm just doing it by passion, and I'm doing what I believe in."

The creator sees himself as part of a team collaborating together -- and that’s what’s important to him.

“That's really what we do. And if something of what we create today, people still talk about it 50 years from now, then we'll say, 'Okay, it was art.' But that's really not something I have in mind every morning. Honestly, I don't care.”

He does, however, see himself as an auteur in one sense: "I spend a year writing this stuff. It's one year of my life doing this from morning to night, non-stop, for a year. And I put a lot of myself. I'm not talking about me -- I'm talking about what I feel, what I think. Heavy Rain was really about me becoming a father, and all the fears that go with it. Yeah, all the fear and all the promise and all the things... In that sense, yeah, I think I'm an auteur, in a way."

The full feature interview, in which Cage discusses everything from the technology that drives Kara -- the new technology demo he showcased at this year’s GDC -- to how his writing process shapes his games and vice versa, is live now on Gamasutra.
 
 
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Comments

TC Weidner
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what he just described himself doing is indeed art. He may just need to broaden his accepted definition of what he thinks art is. Putting and expressing your inner feeling into a medium to be shared, certainly is art.

Kimo Boissonnier
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"We want to create it, not to define it. The definition should follow the work: the work should not adapt itself to the definition."
-Oscar Wilde. Lecture to art students, 1883.

Josh Rough
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What needs to do is stop worrying about games or art and learn how to not overhype his choose-your-own-digital-adventure epics that definitely did not leap past the uncanny valley.


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