GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Postmortem: Game Oven's Bam fu [1]
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [4]
 
Cracking the Touchscreen Code [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Insomniac Games
Sr Character Artist
 
Insomniac Games
Gameplay Programmer
 
Kabam
Backend Game Engineer
 
Hammer & Chisel
Senior Gameplay Developer
 
International Game Technology
Lead Artist
 
Gameloft - New York
Senior Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Bootcamp
 
Indie Royale Presents The
Arclight Bundle
 
A space hero among us
 
Make Family History! 7
Grand Steps: What
Ancients...
 
Who is Harkyn?
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
How  Space Quest 's creative duo buried the hatchet after 20 years apart
How Space Quest's creative duo buried the hatchet after 20 years apart Exclusive
 

June 1, 2012   |   By Staff

Comments 5 comments

More: Console/PC, Design, Production, Business/Marketing, Exclusive, History





Twenty years ago, game development duo Scott Murphy and Mark Crowe, having shipped four games in Sierra On-Line's Space Quest series, parted ways after a falling out. For many graphical adventure game fans, it was a premature ending to a partnership that should have told many more stories.

Recently, Murphy and Crowe -- affectionately known by their fans as The Two Guys From Andromeda -- set aside their differences and launched a Kickstarter campaign to make a brand new adventure game together.

"I realized years ago it was our partnership that made these games great, and it's something I haven't experienced in the last 15, 20 years since I've been away from Sierra," Crowe tells Gamasutra in our exclusive interview.

"I realized how much I missed that… we’ve come full circle back to our original way of working together.”

The duo were gracious enough to describe to us the high pressure environment at Sierra in the early 90s that led to their split, admitting that they were "younger and less mature" then.

"Looking back, I realize I was a dick," Murphy tells us, laughing.

More on the reunion -- and what's next for the only two Andromedans on Earth -- is in today's Gamasutra cover story.
 
 
Top Stories

image
Video: Making psychology work for you in game design
image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Gearbox's Randy Pitchford on games and gun violence


   
 
Comments

Jared Ponder
profile image
Yes! I've been waiting on this article and it was well worth the wait. So glad these guys got back together and I know I'm not alone. These games made my childhood what it was (extremely deranged and hilarious) We're going to be swinging for the fences in these last 10 days, guys! You can bet on it!

A A
profile image
Seriously can't wait to see the game from them!

Jeremy Reaban
profile image
Well, I hope you pledge, because it seems somewhat iffy as to whether or not they are going to make it. 10 days left and less than 60% funded.

While usually there is a big rush at the end, it's probably going to be close.

Jonathan Lopez
profile image
I just purchased the whole Space Quest Collection on Steam earlier this week. It was on sale. Just finished backing this project. Hope it reaches its goal.

Ariel Gross
profile image
These guys were a huge part of my childhood through the SQ series. They still have a ways to go on Kickstarter, but here's to hoping. Still get the SQ theme song in my head now and then...


none
 
Comment:
 




 
UBM Tech