Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2014
arrowPress Releases
July 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

9 director creating animated film with Valve's Source tools
9 director creating animated film with Valve's Source tools
June 11, 2012 | By Eric Caoili

June 11, 2012 | By Eric Caoili

Newsbrief: Director Shane Acker (9) and Academy Award-winning studio Brown Bag Films are using new tools and technologies based on Valve's Source game engine for their upcoming film Deep.

Brown Bag says Valve provided the studio with the tools, and claims that they enable "flexible cinematography and editing, a simplified character animation process, and economical lighting, sound, and visual effects."

Valve has used the Source engine for some of the most popular game franchises, including Portal, Left 4 Dead, and Half-Life. Other developers have used it too, such as ACE Team (Zeno Clash) and Running with Scissors, Inc. (Postal III).

Brown Bag notes that making Deep in Source also makes it possible to translate the production to a game format. It intends to distribute playable levels and additional content for the feature film on Valve's Steam service.

Related Jobs

Disruptive Games
Disruptive Games — Berkeley, California, United States

Disruptive Programmer
Disney Consumer Products
Disney Consumer Products — Glendale, California, United States

Contract Game Programmer
Zindagi Games
Zindagi Games — Camarillo, California, United States

Software Engineer
Telltale Games
Telltale Games — San Rafael, California, United States

Core Technology – Client Network Engineer


Peter Christiansen
profile image
It will be interesting to see exactly what "based on" entails. Source is a fairly popular choice for machinima, but there are definite constraints on certain motions and actions, such as walking/running speed. I wonder if the final film will feel more like machinima or like traditional 3D animation.