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Fixing what ain't broke: Treyarch's plan to keep  Call of Duty  fresh
Fixing what ain't broke: Treyarch's plan to keep Call of Duty fresh Exclusive

June 11, 2012 | By Tom Curtis
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    12 comments
More: Console/PC, Design, Exclusive



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Without a doubt, the Call of Duty series has found a formula that works. Ever since the release of Call of Duty 4: Modern Warfare in 2007, each subsequent entry has built upon that game's framework to achieve increasingly-impressive success.

But with the upcoming Call of Duty: Black Ops 2, developer Treyarch wants to mix things up a bit. To achieve this goal, studio head Mark lamia said the team needs to answer one important question: How do you change a series that isn't broken in the first place?

"We spend a lot of time trying to figure that out," Lamia told Gamasutra in a recent interview. "When you're in a franchise, you have to pay attention to a lot of different things, since you have people coming back year after year."

The Call of Duty audience has some rigid expectations for what the series should be, but Lamia pointed out that this serves as a creative boon to the team at Treyarch. The franchise can't survive if it doesn't evolve, and Lamia said the desire to overcome expectations encourages the team to stay creative and mix things up where it can.

"The team knows that there have been many entries in the series leading up to this, so they really want to bring something fresh to the table," Lamia said.

"For the campaign in particular, we know there have been come criticisms there, where people have said, 'Gee, it'd be really great to have some choice elements to the game.' But we know, without a doubt, that people love that cinematic experience that's heavily scripted."

Of course, the studio didn't want to make a complex, branching campaign, only to alienate the players that still enjoy the scripted, linear style Call of Duty is known for. Instead, Treyarch chose to appeal to both audiences by creating a campaign that offers both linear and choice-based sequences within a single narrative.

Like previous Call of Duty entries, Black Ops 2 will feature plenty of linear, scripted sequences, but it will also include what Treyarch is calling 'Strike Force' levels, where a player's actions can have a lasting impact on the game's overarching narrative. It's a noted departure from previous Call of Duty entries, but Lamia believes it will help the title capture the players that are looking for something outside the series norm.

Not only that, but Lamia added that these campaign changes give the team a chance to flex their creative muscle, allowing them to experiment a bit while working within a tried and true franchise.

"Based on the reception we've gotten over the past few years, clearly there are plenty of people who are happy with what they've gotten before, but for us, on a creative level, we always want to try something new -- just so long as it still feels like Call of Duty," Lamia said.


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Comments


Joe Zachery
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When it keeps selling millions of copies each year. How can you really say they are not providing what consumers want. Still I would to see a real survey on who buys these games, and what do they really play. I personally feel most spend 60 each year for new online multiplayer modes, and stages. I know some people who play FPS just for the single campaign. These same people have been tired of Call's scripted levels. So I would love to see who is buying these games. Then how much play time do they spend on each parts of the package.

A W
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I rented Black Ops and MW3. Played and beat them both on Vet. I rather them for the single as I'm becoming less of a online player do to terrible skills, and never feeling like I'm getting better at the pace or structure of the game.

So I just rent them, beat the single player, and return it.

I do know that most kids like the zombie thing so they also got a audience for that.

Aaron Fowler
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People keep on buying the newest CoD for the multiplayer, so they can remain playing with the large "heard" and their friends online. The single player campaign for CoD is just a short tack on, that tries to freshen up a game that in reality, is the same thing as the last.

Lex Luthor
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Call of duty is the Justin Biber or of gamimg industry.
Dumbed down content presented in a simplistic way.

Dave Smith
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i'm sure they are crying themselves to sleep at night on their mountain of money over your comment.

Lex Luthor
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The fact that they do have money actually supports the remark I made above.

marty howe
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Can you make the single player experience longer so its value for money at a $100 AUD purchase?

Matthew Mouras
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I'd be happy if they focused a bit more on developing a meaningful story and characters in the single player modes. Maybe a lot of the fans are drawn to the B-movie ridiculousness of the campaigns, but the experience could even be improved in that context. Lean into it and be silly or hire a writer with better dramatic ability and deliver something more earnest.

I get the unsettling feeling that Treyarch and Infinity Ward truly care about these flat and uninteresting characters. Give us a reason to care too.

Rob Wright
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I think it's fair to say that CoD as a franchise isn't strong on presenting full-formed, compelling characters and strong narratives. However, the exception to that has to be Black Ops, which for my money is the best SP story of the series. So I trust Treyarch not to moveBlack Ops 2 backward in that respect, and hopefully they'll move it forward enough with some new elements like Strike Force levels.

Matthew Mouras
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Totally agree, Rob. And despite what I thought were some nice improvements in the multiplayer map layouts, it was that slight extra effort to give the story some weight that helped make Black Ops my favorite CoD experience. All the extra modes and easter eggs didn't hurt either.

Still - I see a lot of room for improvement in the single player presentation. Hopefully Black Ops 2 will deliver it.

Paul Lazenby
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I'd have to agree with both of you. Black Ops has an opportunity to make people beleive in the single player story again. Let's hope they put some real effort into it. I will say that the first trailer i watched from them had me intrigued.

Craig Stevenson
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Personally I'm excited to hear that they are going to be focusing on player choice in these strike force maps. While I do enjoy the action sequences, it will be nice to feel more apart of the story as opposed to watching it unfold. More multiplayer experience and better single player sounds great. It's nice to hear they are listening to the criticism. Hopefully they deliver on their promises.


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