Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 19, 2013





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


White House sees video games' social, economic potential
White House sees video games' social, economic potential




advertisement
Video games often seem like an easy target for politicians and legislators. But for Constance Steinkuehler Squire, a policy advisor at the White House Office of Science and Technology Policy, video games represent real economic and social opportunities.

Squire advises the Obama Administration on video game policy and coordinates the Federal government's efforts to support serious game development. At the closing keynote address Wednesday night at the Games for Health conference in Boston, she explained why the sector is so important to the U.S.

"I can tell you the rhetoric around games has changed," Squire said. "Something has shifted. People have come to understand finally that video games are a powerful medium."

The White House is interested in video games due to the economic strength of the industry, the 72 percent of American households who are gaming, and the closing gender disparity among gamers, Squire said.

Analog engagement strategies like books, reports and events have a linear relationship between the number of people you can reach and the investment required to reach them. On the other hand, digital strategies like video games and social media require a high investment up front, but as you reach more people, the additional costs approach zero, which is of obvious financial interest to a government office. There's also a solid body of scientific evidence establishing how video games can have cognitive and behavioral effects, she explained.

The Federal government also has a strong interest in the notion of being able to personalize experiences in digital technology, for instance measuring performance to adjust a game's difficulty. Digital technologies start opening the doors to A/B testing and very large-scale comparisons of different treatment types.

"Technology is now poised in this place where we can talk about things like big data, learning analytics, behavior analytics, and personalization on that level of scale," Squire said.

"The Federal government has been investing in games for well over a decade," she added. "If you include military simulations it goes way back before that, and yet none of that investment has been coordinated." Squire works with a Federal Game Guild, which shares serious game knowledge, resources and assets across Federal agencies. The Guild currently stands at 177 members across 33 agencies and four White House offices.

Creating an ecosystem for innovation and the creation of serious games that have a real impact has been extremely difficult for Squire. Great design has to be married to an empirical argument that the game is having the effect it is meant to have. Discussions with academic institutions, indie and triple-A game developers help Squire gather ideas about seeding the serious and educational games space.

Squire is also asking questions about scientific discovery, not only in terms of games as a platform for crowd-sourcing computational problems (see Folding@home), but thinking about new discoveries in computational social science and the ability to find patterns in human behavior that were previously difficult or impossible to find.

We asked Squire what kind of response she's received when approaching consumer game developers. "Shockingly positive," she told Gamasutra. "My first [Game Developers Conference] was 2004, and I come at this as a cognitive scientist/education person. We've always kind of been the janitors at GDC, you know, the uncool, not-hipster. [Serious games have] always been seen as sort of a wonky, finger-wagging kind of topic. And I have to admit I was bracing myself -- I gave a talk at GDC this last year, and I heard a lot reports about how a tremendous amount of interest was starting to really emerge among game designers."

"We have a thriving indie scene that we all know about, but even at triple-A studios, a lot of those top designers and the do-ers are in many ways getting tired of creating the same title again and again," Squire said. "And so there's this sort of design fatigue, this creative fatigue going on, and face it, we're all getting older and we're having kids and we're starting to wonder why many of our designs, our kids can't play.

"So I had heard bubblings of this but I didn't buy it, really," she said. "When I got to GDC I was sort of bracing myself for not a positive reception. I was absolutely amazed and humbled by it. We had a room that was supposed to fit 15 people...and I walked out of that room with over two hundred and fifty business cards of people saying 'I want to participate. I have talent, what can I do?' The challenge since then has been how do you organize that?"


Top Stories





Comments


Matthew Cooper
profile image
Doesn't seem like the message is getting through:
https://www.google.com/search?btnG=1&pws=0&q=obama+xbox

JB Vorderkunz
profile image
So what's the message here? That the POTUS sees games as the next big rhetorical device? Quick, someone tell Frasca & Bogost the shocking news!?! Or that games can have strong social effects? OMG no way! Not bashing the OP or Gama, just the WH for predictably being well behind the times (NOTE: all WHs, not just the Obama WH...)

E McNeill
profile image
It's kind of a given that wider society (and government in particular) will be slower to adopt this kind of thinking. Give them credit for this. They're much more "with the times" than government usually is.

Bart Stewart
profile image
Interesting story, even if it did carefully avoid the word "politics" as the reason for this White House's interest in gaming (read: "youth vote").

That said, think about the ongoing situation with 38 Studios and the small state of Rhode Island. Then consider whether federal-level involvement in gaming -- even if only in a small way to begin with -- is really better for the long-term financial health and artistic freedom of the video game industry than forming private organizations (like the IGDA).

E McNeill
profile image
It's not crass partisan politics, but yeah, most political involvement with games has not been terribly substantive. Ian Bogost wrote about Al Gore's Games For Change keynote last year:

"Gore's paean was rhetorical. Just like the Supreme Court decision performs an act of legitimization upon video games, so does Gore's keynote: Important Figure Lauds Video games. Whether or not he's made or even played those games isn't really important in terms of realizing that goal. It's social engineering, putting games in good company. The rest, the argument goes, will take care of itself.
...
Another example: when the Obama administration launched the "Apps for Healthy Kids" contest last year, their purpose was technologism, an effort to make the administration seem interested in youth and high-tech. Whether or not any of the "apps" were any good didn't matter (hint: they weren't). All that mattered was that the administration appear hip and current—and to some extent it worked."

Still, I think it's possible for government to support and employ games effectively, and Constance could lead that charge.

Ian Bogost
profile image
The "how can you organize it" is always the rub in large, bureaucratic organizations. I think the main problem remains the one that E excerpted. It's not yet been necessary for the government to do more than fashion rhetorical frames. They may never have to make anything to appear to be with-it and supportive. We'll see.

Brian Croner
profile image
I just graduated with my MSCS from CSUF. I completed one year of computer graphics. Everybody has some sort of desire to get involved in some video game venture with me. Some want to provide footage, others want to provide sound, others want to model for a character, and still others want to provide artwork. Elance.com is where I'm just beginning to get my consulting career started, and people are not ashamed to post a general description of a video game they want developed with open-ended payment terms. I studied graphics partly because I wanted to make video games, and I don't expect to make a lot of money per venture. But it sure seems like a fun way to earn a living, and it's becoming a staple of the skill set required of a well-diversified, generalist freelance software developer.

Maciej Bacal
profile image
So i heard Obama wants to get reelected.


none
 
Comment: