GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [3]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Warner Bros. Interactive
Entertainment
Announces...
 
LittleBigPlanet PS Vita
developer Tarsier
Studios...
 
Havok™ Announces
Support of Xbox One
with...
 
EXATO GAME STUDIOS
ANNOUNCES LAUNCH DATE FOR
VOXEL...
 
E3 2013: Castlevania:
Lords of Shadow 2
trailer...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
Wooga drops HTML5 development, but believes it still has a future
Wooga drops HTML5 development, but believes it still has a future
 

June 21, 2012   |   By Mike Rose

Comments 3 comments

More: Social/Online, Smartphone/Tablet, Business/Marketing





German social game maker Wooga has spoken candidly about its experience with HTML5 development, stating that it is moving away from the platform to focus on native iOS apps since "the technology is not there yet."

Wooga was approached by Facebook in 2011 and asked to develop a HTML5 game for the launch of the social network's HTML5 mobile platform. The studio launched Magic Land Island later that year, but a combination of issues with HTML5 meant the game never reached its full potential audience.

"Whilst the benefits of an open platform future are clear for games developers, it became clear halfway through Magic Land Island's development cycle that the technology wasn’t yet ready for mainstream exposure," the company explained on its official blog.

As a result of the limitations of HTML5 development, including issues with online and offline play, animations and sounds for mobile devices, Wooga has decided to move away from HTML5 development and concentrate on native iOS development.

However, before bowing out of the HTML5 space, the studio has released an open source version of Magic Land Island called Pocket Island, and is asking that other developer attempt to improve on it, as a means of pushing HTML5 forward.

There is still a future in HTML5 games, says the studio, and it's time will come - however until that point, Wooga will be focusing its efforts elsewhere.

"The mobile app market is a billion dollar business that HTML5 could significantly disrupt," adds Philipp Moeser, Wooga's co-founder and CTO. "It has the potential to be a complete game changer, but the technology is not there yet."
 
 
Top Stories

image
Microsoft's official stance on used games for Xbox One
image
Keeping the simulation dream alive
image
A 15-year-old critique of the game industry that's still relevant today
image
The demo is dead, revisited


   
 
Comments

Chris Melby
profile image
Good article. >:)

Stephen Dinehart
profile image
Let the truth ring from the highest mountain top.

Eric Kinkead
profile image
Odd that they said they released their source code, don't you just need to right click save to do that with HTML-5?


none
 
Comment:
 




 
UBM Tech