| Harlan Sumgui |
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no install base, no sales. But in a years time, the answer might be different.
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| Sean Maples |
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This article mentions Windows 8 at the top but the choice of devs to talk with and their responses seem about the Windows RT version of Surface rather then the Windows 8 version. Windows RT being Arm based, while Windows 8 is the full x86 software package for Desktops, Laptops, and Tablets.
I feel it is something worth clarifying as it makes a big difference for gaming. The Windows 8 version of Surface, with its i5 cpu and hopefully HD4000 iGpu, should be able to play major PC games like Mass Effect 3 on it, not a port or a stream, but actually run it with it's Intel hardware. Just like any low end notebook does. |
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| Jeremy Reaban |
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I'm not sure it's really like the C-64, since one of the main appeals of it (as well as the Atari) was it was so much cheaper than Apple computers at the time. Almost 1/10 the price.
Indeed, that's one of the odd trends of mobile gaming these days - the prices of games are very little, but the entry barrier is quite steep |
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| Chris MacDonald |
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It will come down to a lot of factors, but they really need to differentiate themselves from Apple and Google. There are quite a few thinks they can do but here is my shortlist: 1) Easy Windows 8 PC -> Surface code and data portability, 2) Sign on some early developers to really push the hardware, 3) Low stratification in hardware, 4) No developer fee, and 5) fast app submission process while still a heavily curated experience.
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| Rodney Figueroa |
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I am torn, here's my opinion of the situation. Let's examine the paradigm of the console cycle. The cycle exists for the purpose of allowing developers a stable and well explored development platform. Pitfalls of said hardware, limitation of RAM, CPU components, and video processing are usually more hardlined, more obvious to developers.
Therein lies my issues with mobile gaming platforms. Their hardware refresh cycle is entirely too fast for anything that I believe would be worthy of console competitiveness. I can't justify requiring an install base that has to go out and purchase a new tablet device, or a new mobile device every year in order to keep up with the rapid progression of mobile rendering capabilities. I don't think it's as simple as deciding apple, google or ms. I think what it boils down to is the general pace set by the hardware as it comes out. |
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| Duong Nguyen |
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Microsoft is getting into a totally different hardware market than they are use too (from consoles). The iteration times are 8-12 months, this is for both hardware and software. Apple does both well, Google does the software side well and leaves its partners to do the hardware iteration.. Nokia does the hardware well but doesn't have the software engineering depth to create their own OS so the Microsoft partnership. Microsoft doesn't do either well, taking years for to iterate on their OS and hardware. Microsoft have their work cut out for them..
Even then, the key to the Surface success will be the first quarter and the momentum it carries onward from there. If developers don't see a market emerging they won't develop games / app thus consumers are even less likely to purchase it thus a downward spiral. If they learned anything from Kinect success it's that it's not going to be the billions they spend on marketing that will make it a success, it will be the hype generated by the 3rd parties (hackers, indie developers, early adopters etc..) which gives a platform it's legitimacy and that will fuel public demand. I hope they have allocated enough time and energy in that regards. |
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| Roberto Dillon |
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I like Mike Mika's perspective: if this gets priced reasonably and be affordable to the "average Joe", it could really become like a new C64 or ZXSpectrum and help fostering a new generation of developers.
I'm definitely very curious about this! |
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| Dan Eisenhower |
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The only thing to differentiate the surface from other tablets is the included key board correct? So with that said, perhaps it could become the first viable tablet platform for Steam, however that would only apply to the most basic of games in the short term due to the hardware. I really just think this will split the "App" platform another way. The merging of desktop computers and tablet computers is inevitable, so this is just another step in that direction.
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| Paul Lenoue |
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Don't overlook Microsoft's history of failure. Despite heavy advertising the Zune never got good numbers. Despite the hype Vista was a disaster. Despite pumping one _billion_ dollars into the Kin it was such a disaster they couldn't even bring it to market. They tried bringing tablets to the market but they all sucked so bad for so many reasons the only people who remember them were the ones unfortunate enough to try to use them (like me, and let me tell you they really sucked).
Now they're hyping this new tablet that isn't even in production yet. Given Microsoft's history the Surface could be nothing but vaporware, or so anemic it can't even run Angry Birds, or so restricted only microsoft approved and certified companies can make apps for it, indies not invited. When thinking about the Surface keep in mind that Microsoft has a pretty toxic management system in place that can kill off any idea no matter how good it may be. Bottom line, wait until it's in the stores and you actually get your hands on it before you start praising or even hoping that it's a good competitor to the iPad. I hope it is, competition is good for everybody involved, but every time I look at it I think about the Zune, Kin and Vista. |
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| Curtis Turner - IceIYIaN |
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Microsoft has Windows XP/Vista/7/8
Has always controlled Desktops and Laptops. Desktops/Consoles/And some Laptops usually have too big of a screen for touching. Nobody wants to pay $400++ for a large flat screen and have you touch it. Motion controls have also given them a scare. Handhelds(Consoles/Cells) have really taken off with touch screens. It makes a lot of sense to add a touch screen to a Laptop or just give a person a Tablet these days. With wireless/blue tooth taking off so much, and the ability for all these screens to connect to other devices, a Handheld Screen has become the standard even a few years ago. But in the next decade will be the base default like a keyboard/mouse and control sticks and buttons on controllers. As for developers, what are they really doing? Adding input code? Some extra graphics/sounds on the screens? Input hasn't been the greatest since the start of gaming. At least now we have more options... Let's face it, you've barely got any hardware options, you got the old d-pad controllers, the two sticks of a PS3/360/or the Wii U(PS3, swapped). NO COMPANY has any software what so ever to even allow you basic Config.cfg options like switching the right stick for the left stick. On top of that, develops give you NO options to change your Config.cfg either unless it's a PC game. Touch Screen won't replace a keyboard/mouse and controllers. But add it to the middle of the controller, keyboard... Progress |
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| Joe Cooper |
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Who is really going to develop on these things? Just because a device has a keyboard doesn't mean you can really work on it for hours on end. Would you develop games on a Netbook? Raise your hand if you do your game development work on a Netbook. What is the difference between this and a Netbook other than lack of accurate pointing?
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| Trent Tait |
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Has anyone here used Windows 8? It's an abomination on the desktop. It's worse than Vista. There is no way in hell you'll get me using it. Windows 7 is superior in every way.
Then there is Fischer Price 2012 ... er Visual Studio 2012. Anyone notice that you can't develop normal Windows apps any more. Metro, or pay a fee. Sure, most people buy Pro to develop, but they have just stifled any learning for the future generation, not just by forcing them to start coding in something other than Visual Studio, but by lumping them with the pile of garbage that is Windows 8. What a massive step backwards this is. Absolutely massive. |
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| Alejandro Valenzuela |
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Really? Are we getting excited about a TABLET PC??? In 2012??? What, has everybody lost their long-term memory?? The only thing that is different this time is that there's an extra API. Maybe that will change things.
Well, I used to be a Tablet PC fan back in 2007 so I suppose I should get excited again. Not! |
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| Paul Shirley |
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@Doug: rather, Apple proving if you don't pretend its a PC customers won't be disappointed when it turns out to be crap at being a PC!
Microsoft are launching a PC and hinting it's also a good tablet (the Pro and I want to see battery life before deciding it's good at anything). Simultaneously a cheap tablet (the ARM RT and current estimates say it won't even be cheap) hoping everyone thinks it's as good a PC as the Pro. What could possibly go wrong with that smoke and mirrors ;) |
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