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 The Last of Us  wins an armful of E3 Game Critics Awards
The Last of Us wins an armful of E3 Game Critics Awards
June 26, 2012 | By Eric Caoili




Naughty Dog and Sony Computer Entertainment's PlayStation 3-exclusive The Last of Us won five categories from this year's E3 Game Critics Awards, including Best of Show, Best Original Game, and Best Console Game.

The annual Game Critics Awards recognizes standout games and hardware that appear at each year's E3 trade show, and typically highlight some of the biggest and most anticipated upcoming releases. Over 30 mainstream and enthusiast publications vote on the winners.

The Last of Us beat out Assassin's Creed III, Dishonored, Halo 4, and Tomb Raider this year for the Best of Show award. Naughty Dog, best known for its popular Uncharted series, also won the Best Action/Adventure Game award and a Special Commendation for Sound thanks to The Last of Us.

Other titles that won multiple awards -- no other game won more than two -- include Harmonix's Dance Central 3 (Best Social/Casual Game, Motion Simulation Game), 343 Industries' Halo 4 (Best Action Game, Online Multiplayer), Ubisoft's Watch Dogs (Special Commendations for Graphics, Innovation), and Firaxis' XCOM: Enemy Unknown (Best PC Game, Strategy Game).

Nintendo's Wii U won the Best Hardware/Peripheral award, though the category wasn't too competitive this year -- other nominees included Astro's A50 Wireless Gaming Headset, John Carmack's Rift VR Headset, Sony's Wonderbook, and Activision's Skylanders: Giants figures.

The full list of 2012 E3 Game Critics Awards follows:

Best of Show
The Last of Us (Naughty Dog/SCEA for PlayStation 3)

Best Original Game
The Last of Us (Naughty Dog/SCEA for PlayStation 3)

Best Console Game
The Last of Us (Naughty Dog/SCEA for PlayStation 3)

Best Handheld/Mobile Game
Sound Shapes (Queasy Games/SCEA for PSVita, PS3)

Best PC Game
XCOM: Enemy Unknown (Firaxis Games/2K Games for PC, PS3, Xbox 360)

Best Hardware/Peripheral
Wii U (Nintendo)

Best Action Game
Halo 4 (343 Industries/Microsoft Studios for Xbox 360)

Best Action/Adventure Game
The Last of Us (Naughty Dog/SCEA for PlayStation 3)

Best Role Playing Game
South Park: The Stick of Truth (Obsidian Entertainment/THQ for PC, PS3, Xbox 360)

Best Fighting Game
Injustice: Gods Among Us (NetherRealm Studios/WBIE for PS3, Xbox 360, Wii U)

Best Racing Game
Need for Speed Most Wanted (Criterion Games/EA for PC, PS3, Xbox 360)

Best Sports Game
FIFA Soccer 13 (EA Canada/EA Sports for PC, PS3, Xbox 360)

Best Strategy Game
XCOM: Enemy Unknown (Firaxis Games/2K Games for PC, PS3, Xbox 360)

Best Social/Casual Game
Dance Central 3 (Harmonix/Microsoft Studios for Xbox 360)

Best Motion Simulation Game
Dance Central 3 (Harmonix/Microsoft Studios for Xbox 360)

Best Online Multiplayer
Halo 4 (343 Industries/Microsoft Studios for Xbox 360)

Best Downloadable Game
Unfinished Swan (Giant Sparrow/SCEA for PlayStation 3)

Special Commendations for Graphics
Star Wars 1313 (LucasArts for TBD Platforms)
Watch Dogs (Ubisoft Montreal/Ubisoft for PC, PS3, Xbox 360)

Special Commendation for Sound
The Last of Us (Naughty Dog/SCEA for PlayStation 3)

Special Commendation for Innovation
Watch Dogs (Ubisoft Montrea`l/Ubisoft for PC, PS3, Xbox 360)


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Comments


Bram Stolk
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Pretty disturbing game with over the top violence.
And that's supposed to be the best of the show?
Gfx are pretty, but shooting people in the face, setting then on fire?
When will the industry evolve?

Mitchell Fujino
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That's like looking at the latest summer action-movie blockbuster and asking when the movie industry will evolve.
AAA developers tend to just refine and capitalize. Look at indies for evolution and innovation.

(..since you appear to be dismissing graphics and other technology evolutions as irrelevant, I assume you're talking about theme and gameplay evolutions, specifically. Though perhaps "mature" would be a better word than "evolve", in which case I completely agree.)

Michael Rooney
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Why did you think it was over the top? If anything I'd say it adds more gravity to the violence that we see every day. Watching the gameplay it felt much more like survival than violence.

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This user violated Gamasutra’s Comment Guidelines and has been banned.

Ian Uniacke
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"That's like looking at the latest summer action-movie blockbuster and asking when the movie industry will evolve."

Except that I Know What You Did Last Summer would never get 5 academy awards.

Eric Geer
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This was the one reason I am truly excited for this game.

A game that makes you disturbed because of the violence...Maybe this is what we have all been waiting for. Making you feel bad about having to kill. Every other game wants you to kill and doesn't make you think twice about it.

This on the other hand is a game that requires you to kill, even though you know you are going to be disturbed by it. Could be a turning point in gaming emotional response.

Zack Ribbe
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I agree completely, Eric. Yes, it is very violent, but it is pushing the realism and making you step into the characters shoes making you (the player) have an emotional response from the enemies you encounter. You may not want to kill these "enemies" but when your life is at stake it is a decision you have to make, whether you like it or not. I am very excited for this game.

Duvelle Jones
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@Eric Geer:
I would agree with you, honestly. But to be frank, I didn't see that in the demo. I hope that it's the kind of track that Naughty Dog is taking (and I would not see them trying to avoid doing that, given there last few games and the kind of company they are), but at this point.... allot could change.

Still, that doesn't change the fact that over the course of E3... I felt like I was watching a Micheal Bay Movie... A lot of spectacle with not a lot of context/substance, but then again there is that isn't said, not shown.

@Mitchell Fujino: Sometimes I get the feeling that the industry will change when the dynamics change. The AO rating isn't so much of a death trap, developers and publishers realize the there are other gamers beyond the 16-30 demograph, etc.
That will take some maturity, and humility at large for a change like what I am suggesting... from developer to the player/consumer. I am not about the hold my breath.

Duong Nguyen
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The reason why The Last of Us violence is disturbing is because it's real. Unlike the cartoon violence of other games where people shoot 20 gallons of magic disappearing particle blood out of their head after being shot or like the old west movies where they lazily fall to the ground as if to take a nice nap.. In the Last of Us you actually have to bash some dudes head in to take him down or shot him right in the face or fight for your life Saving Private Ryan style..

If anything it's an evolution of games as a medium. Games before could be compared to the sanitized violence of the 1950's western movies, while the Last of Us can be compared to the later movies where violence is unflinching like Scorseses movies.. Unmentioned is the seamless integration of the cameras POV during action scenes and the cuts between them. They were not jarring nor self distracting. They are the state of the art in dynamic camera controller..Also worth mentioning is the dynamic animation controller using from what i can tell multiple retargetable dynamic animations and mixing based upon some AI system, all state of the art in terms of game tech.. That alone should win it awards.

Eric Geer
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@Duvelle--"Still, that doesn't change the fact that over the course of E3... I felt like I was watching a Micheal Bay Movie... A lot of spectacle with not a lot of context/substance, but then again there is that isn't said, not shown."

I agree completely with this statement, but I know better than to trust what is shown at E3--if you want the real story behind the games you have to do a little research...and after reading about Last of Us and seeing the initial/second trailers and then gameplay--I know there is more going on than they showed at E3--

And same with many of the games that they showed at E3--it was a violent event that was more action heavy than story/truth heavy....

my favorite example would be Dead Space 3--the gameplay shown at E3 was the worst possible thing they could have shown if they were trying to impress their true fans...it was more of a shot in the nuts....but they aren't trying to appeal to people that already like the IP...they are trying to drawn in the action fans---as CoD and countless other action/shooter games have shown...the money isn't in horror(Last of Us/Dead Space3) it is in action.

Sad to say..but that was my analysis of why E3 was action/Michael Bay garabage gameplay that doesn't really define the game truly.

Isaiah Taylor
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I'm unclear. These are awards for the demo of the game right? Not the full game. Sorry to sound like a rookie in regards to E3, but this is one of the few years I actually cared about the award system.

Also, cheers to Unfinished Swan.


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