
| Ron Dippold |
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To me, Miranda is just a walking ass. I know that's her in the pic at the top of the article, and I'm sorry for knowing that, but they just kept shoving it in my face. She's just a pneumatic doll.
I just re-watched that Hitman trailer. Was there anything gained by them taking off their habits other than pure titillation? No. There was no reason for it other than sex appeal, even if you left everything else exactly the same. (I'll just ignore what a travesty this all is in the context of what Hitman style play should be). On the other side we seem to have this idea that games for females need to have lots of pink and be aggressively empowering. Also aminals. The best handling of female role I've seen in a video game for years is #Sworcery. The Scythian is female, but other than necessary gender specific pronouns and the female 'voice', I don't think there's a single point in the entire game where gender is an issue. And there's certainly no eye candy - it takes quite some time before you even realize that your avatar is female at all. I realize (royal) you need to sell games and that T&A is a cheap way to do it, but how about treating women like people? This is the fundamental issue, even if you won't admit it. Is Lara a person, or just this powerful, pretty doll you need to protect (because you don't want those baby bits damaged)? If you put an ugly dudebro in the same position, would you greenlight it? It's toxic and self-defeating in the long run - the comic book ghetto should always be a real concern. Based on the earlier Tomb Raider articles here I expect that's a hard sell among devs. |
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| Anna Rangel |
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I am very glad you wrote this article. I recently read the Career Guide myself for the first time ever, and was just stunned by the 3-8% population of women across the board for video game type jobs. I know it had to be a small percentage.. but that small?? It's understandable, considering how we are treated as you have so well written out here. I am a little scared of getting into the industry because of how things are, and how I myself have been treated just *playing* games. It's good to see some men out there have some "awareness" of the situation, and not just ragging on women that complain or calling us feminists. I don't consider myself a feminist in the least, I just want to play games and not feel uncomfortable staring at another woman's butt! Thank you again for writing this, it is a very good article.
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| Alan Saud |
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I don't know i think this article shouldn't belong to site like Gamasutra, I mean we are better than that. :/
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| Kim Simmons |
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Just speaking up as another heterosexual male agreeing with you. Great article that puts some real issues in the light in a well formulated way.
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| Joe Zachery |
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There is a reason why Sony and Microsoft copied Nintendo when it came to motion controls this generation. There is a reason why every new game is a FPS right now. There is a reason why women are designed to be sexy in video games. Money! People make video games to make it, and will do any and everything to get it. The people who are buying these games are young white males 14 to 26. Who for the most time in their lives will play games more than doing anything else. If you want change to happen it's not going to be by a male. You need women in places to make decisions on the type of games being made. That's the only way any kind of change is going to happen. As long as their is money that needs to be made. Developers will follow every trend, and do whatever it takes to make it. The audience is not going to change so don't expect their taste to change. Still that can be said about every group that seems to be mistreated in video games. From women to minorities you need them to create the games the way they want too.
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| John Paul Bichard |
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Decent article, but games do sexualise the male, just in a more favourable way. mainstream AAA violence orientated video games are not a social aberration, they simply and effectively mirror the normative and conservative values that are predominant in Western contemporary society: pervasive militarism, institutional racism and gender inequality. They are a form of escapism that allows the player to adopt a fantastical stance in relating to these power hierarchies at one step removed. They are also highly skewed sexual spaces. Violent video games have settled upon the sexual and power desires of the white western pubescent male: they are a form of arrested development gratification allowing players way beyond puberty to adopt a naive, simple, childlike lack of responsibility and consequence. Games allow the player to behave in a sociopathic manner: to accept no responsibility beyond the immediate gang, avoid building emotional bonds or empathise with anyone outside of the group. Destruction is the predominant means of resolution and gratification, violence is eroticised and male power fetishised. The sexualised male and female forms are subjectified: controlled to appeal to simplistic, emotion free, shallow desires of the player: to conquer rather than reason. This is not brain science, it is populist, shallow entertainment. The challenge is not only to analyse these tropes but in doing so, to understand how to enable players in-game to either grow up or give them more emotionally engaging scenarios.
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| Maciej Bacal |
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True as the thousand articles like this. We can jerk each other off here and pat ourselves on the back for being above this like we're on a convention for atheists, but what's the point.
Anita is the only person i know who's actualy trying to do something about it and does it beyond complaining on the internet. If you're going to spend energy on this topic, direct it at helping her reach more people. |
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| Eric Geer |
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On the flipside of this, can we get some more fat unattractive male protaganists in games--
I think there was an article on gamasutra about this at some point or another. But only two I can think of are Pigsy from Enslaved and Kane/Lynch. Everyone else seems to be of super human/supernatural proportion and attractiveness---real life greek gods or something. As for the male gaze and women as objects..yeah..but it's not just video games... Just look to TV and Magazines to see this in all of it's glory. Hell, America's Next Top model is a show about turning women into the perfect Male Gaze object. I understand the point and reasoning..but it's going to be a crawl upward on this steep slope. |
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| Fredrik Vestin |
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Thanks for the article, I really believe this topic is important, not the least for the industrys reputation. Countless times I have gotten an eyeroll when explaining I'm into game development, both from males and females. They think we're just a bunch of immature mommas boys.
We create our own image, and a significant amount of people are attracted to the industry (any industry) because of it's image. These are probably the ones being most conservative about its culture as well. I guess the only thing to do is to become the old and wise guru within the field and when people litsen to you tell them they behave like assholes. In the mean time, lets create games more imersive even without boobs and write articles like this. |
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| Alex Boccia |
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Personally, I don't care for this back and forth over sexism in games, it seems like a big drain on energy, especially since their can be arguments made for heavy male and female gender stereotypes - part of that is because most "realistic" videogame stories are like typical Hollywood B-Movie as far as characters are concerned. I think it would be healthy for us if we focused our energies on a more lovable cause, like saving the Orks, http://www.kickstarter.com/projects/1764187945/344999384?token=7bccb8c6.
But since we're on the topic of sexism and gender roles in games, what did you all think of the portrayal of women, particularly Triss in The Witcher 2? Was it inherently bad since there were exposed breasts and womanly curves NOW, when that seems to be a big problem on people's minds, or did the writers/developers address it in a mature manner that made it a non-issue? |
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| James Coote |
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It's a circular thing. Game developers are making games that appeal to game developers. If they didn't make games they were passionate about, the games would suck. Everyone else slowly gets pushed out because the games they are making and playing just aren't compelling
So, how do we get out of that? Positive discrimination when recruiting? All-female studios? Industry awards specifically aimed at women? Investment funds specifically for developing games aimed at women? Is the answer in education? There were only two women out of one hundred students on my university Computer Science course. If society is the problem, we absolutely must try to change it. We're not artists if we can't challenge people and change perceptions through our work. As was hinted in the article, I suspect actually the solution starts with having more normal/realistic male characters in games. Ones that aren't just power trips and caricatures. Ones that are internally conflicted, that make mistakes and don't get the girl. Once we can be honest with ourselves as men, then maybe we can start to think about how to create realistic female characters |
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| Lincoln Thurber |
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The interesting thing about Miranda from Mass Effect is that she literally genetically engineered (designed) by her father to - among many things - entice and enforce the male gaze. She was genetically engineered to be beautiful. And, to her that intellect, drive, and superiors physical powess is a burden because it feels ‘un-earned'.
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| Luis Guimaraes |
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Old news, the industry has already moved on to gore-gaze. Rated M for mature, bro!
Call me when the problem is solved, I'll be busy playing my awesome hardcore punishing hopeless restless high-barrier challenging non-accessible perma-death Survival Horror for grown up men. Oh wait! What did you do to Survival Horror? Turning it into Power Fantasy gore fest? How dare you?! I'm not the majority of gaming audience it seems... well let's make that game and be the effing difference we want in the world. Coming soon! |
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| Vince Dickinson |
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Games have not gotten more mature over the years, they've devolved into Hollywood Summer Blockbusters. Fun stuff, but let's not pretend it's War and Peace. In the 80s we had games like 688 Attack Sub and Battle of Antietum. Those were actually mature titles. A modern game labelled "mature" is about blood and boobs. While there are a few exceptions, the "moral" choices of modern games are as deep as a puddle compared to other mediums.
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| Kelly Strouse |
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As a middle-aged male gamer, I appreciate this article and have always felt that this is an issue that will continue to hold the gaming industry back from more widespread acceptance, and you are correct that these decisions come from the leadership of the industry. It's no accident, and it needs to be reined in. It's a crying shame that there are games with legitimately good gameplay, but for which I would feel embarrassed to play it in front of my girlfriend, other friends, or family. Bigotry and sexism will never be "solved" in our industry any more than they can be in any arena; they'll be around as long as there are bigots and sexists on the earth, and that's simply the grim reality. But that's no excuse for the majority of the gaming industry to pander to it.
On a side note, it's important to understand that the leadership of the industry makes decisions to portray women this way because, by and large, that portrayal sells. So there is a certain defense to be made that they are simply providing the product that the market desires. I just hope that the market will desire more realistic portrayals of women at some point. I believe that as the average age of gamers increases, these discussions will have more and more prominence. This article is evidence of that to me. |
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| Vincent Hyne |
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There's a very easy way to counteract any sexist overtones in the gaming industry, and snuff them out.
Have the responsible press with its high standards and unwavering insight penalize the reviews and scores for games which feature sexi------pfffffffffffffffffffffffffffft. Yeah. It would solve the problem, but unfortunately it's a fantasy. The press functions largely as an advertising outlet for games, and it has no standards, universal or otherwise. Have that metacritic score severely impacted by the press calling you out on your insensitive, backwards, uneducated, exploitative shit? The games industry would wise up in a heartbeat. |
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| Matt Fleming |
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So, when are we going to stop with the self-flaggelation and see results? All I see here are articles telling male gamers/video game workers are bad, and they should feel bad, but haven't really offered any insight as to how to solve the problem. Concrete steps. Solid, good examples of what the people we apparently want to appease want to see.
When is it going to be okay for us to like games again? |
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| Chris By |
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You say, "nobody sexualizes male characters" which is obviously wrong and can be ascribed to your (heterosexual) "male gaze" (because it's mostly written by women for women). A quick search reveals plenty of slash fiction about the most popular male video game characters (yes, even Kratos - though God of War is probably less popular than AC or Uncharted) and a visit to sites like deviantArt or its more lewd siblings will support this with plenty of complementing visual art. (Just no heterosexual male notices, like no one did notice the billion dollar market for erotic novels targeted at women before "50 shades" made it into mainstream.)
Also, I don't think one should confuse the feminist stance, which is albeit vocal, a minority among women, largely confined to academic circles, with the "female view". Games which please feminists would maybe gain some academic praise and even a thesis dedicated to them, but they wouldn't only put off male gamers but many female gamers as well. I couldn't care less about boobs and if I look at the sales numbers of 2011, the most successful games didn't have to rely on boobs and butts, guns did suffice. |
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| Karen Langer |
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The "male gaze" thing is kind of problematic ("The theory goes that when one is gazed at, the person being viewed loses some sense of autonomy." has sour implications for media and art), but that aside-
Where do we go from here? No tits in games? This is the obvious answer, but that coincides uncomfortably with a certain strain of moralism that has historically been at odds with artistic achievement. This is the answer I foresee us choosing. Times are hard, and when times are hard, Eros tends to take a back seat to Thanos, if you're picking up what I'm laying down. Nor has this moralist strain been particularly beneficial for women or men in the past. Equal time to 'male tits'? Is this a possibility? What would it even mean, or is it possible within the context of the "gaze"? Writing that will somehow make the tits okay? That seems unlikely and probably not actually possible. I don't know if this has any solution. |
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| Martin Petersen |
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"By representing women in this mono-dimensional manner, both in games and at industry events, we show, subtly or overtly, that we think women are nothing more than boobs and butts."
For this statement to hold merit, we also have to assume that men care about little other than blowing things up and killing hordes of enemies in the goriest fashion. I certainly believe that while these activities can be joyful within the playful context of the game, the vast majority of the audience go on to live "normal", trivial lives with modest stereotypical alpha-male behavior. Just as well as the players can make the distinction between an average American, European or whatever man and the overly stereotyped male protagonists that are often featured in AAA games, they can also comprehend that female characters are not the complex, fascinating creatures they are in the real world. Game worlds are rarely the developer's perception of the world she's living in, which is a good thing! For me, the real issue have more to do with the game industry generally being too infantile. Personally, I've grown too old to get off on most of the clichés that are beaten to death in AAA games. Hopefully, the Indie movement will transcend into more middlesized studios, that'll be able to target the smaller, more mature audiences who grew "old" with the medium. |
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| Christopher Brand |
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I agree that the article is one-sided. Female-gaze occurs just as much it's just more hidden as it isn't considered "lady-like" or as accepted socially as male-gaze. A good example is the latest iteration of Deus Ex. The primary character is very much the subject of female-gaze. Most males won't notice this unless the watch a female play through the game because when they play themselves they are to busy being Deus. If you talk with a female who has played the game and who isn't as repressed by the expectations society puts on her she will go on and one about how hot the main character is.
To me this really is just the latest itteration of the morality police. If the fem's want booth dude that's perfectly acceptable and they should determine the form that should take but it isn't someone else's place to bash what other enjoy since the entire point of the industry is enjoyment is it not? What the author should be writting about is how to promote what he thinks females want in a game instead of trying to take away from games that others enjoy. I fail to see why it's necessary to bash some in the game industry inorder to promote others. |
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| JB Vorderkunz |
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When will the comics industry stop drawing men with unrealistic muscles and women with ridiculous body proportions: never. What y'all are mad about is humanity itself - grow up it's not going to change. We're animals - very clever, very stupid, very noble, very base - that's Life, folks. Make an awesome game that depicts humans as complex and frail and generally unattractive - GO FOR IT! But just don't expect sex and violence to ever go away in the name of 'Enlightenment'.
just sayin' =) |
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| Joshua Darlington |
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Exaggerated anatomy is driven by the use of supernormal stimuli in marketplace competition.
"A supernormal stimulus or superstimulus is an exaggerated version of a stimulus to which there is an existing response tendency, or any stimulus that elicits a response more strongly than the stimulus for which it evolved." "A major body of Tinbergen's research focused on what he termed Supernormal Stimuli. This was the concept that one could build an artificial object which was a stronger stimulus or releaser for an instinct than the object for which the instinct originally evolved. He constructed plaster eggs to see which a bird preferred to sit on, finding that they would select those that were larger, had more defined markings, or more saturated color—and a dayglo-bright one with black polka dots would be selected over the bird's own pale, dappled eggs. Tinbergen found that territorial male stickleback fish would attack a wooden fish model more vigorously than a real male if its underside was redder. He constructed cardboard dummy butterflies with more defined markings that male butterflies would try to mate with in preference to real females. The superstimulus, by its exaggerations, clearly delineated what characteristics were eliciting the instinctual response. Among the modern works calling attention to Tinbergen's classic work in the field of Supernormal Stimuli has been the Deirdre Barrett book of 2010, "Supernormal Stimuli"." http://en.wikipedia.org/wiki/Supernormal_stimulus ----------- The study of anomia in stroke victims shows that human brains have separate resources for encoding living and inanimate objects. The use (criss cross function) of these parallel resources could explain why humans objectify living creatures and see faces in clouds. |
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| Ryan Duffin |
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"Sarkeesian's kickstarter is up to almost $160,000 now, which is amazing. But it also shows that her supporters are largely silent, because how much have you really heard on her behalf"
I take issue with this statement. Any "silence" (and that's not what I'd call the Twitter conversation) from her supporters are largely silent only shows they're probably smart enough not to try to argue an anonymous internet bigot out of bigotry. Instead, over-funded her kickstarter 25 times over. Actions speak louder than words and her supporters spoke pretty freaking loud. |
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| Aaron Karp |
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While the reaction to discussion like this is generally horrifying and leaves me pessimistic about the general decency of humanity for a while, I'm hoping the facts that we're seeing more discussion and the reaction is getting louder are signs of growth, that the reactions are the increasingly desperate acts of a mentality that is being backed into a corner and knows it. All of this is about power, and the existing, comfortable power structure is threatened by any kind of change, so they're reflexively trying to crush any calls for discussion. In the long run, I don't think they can possibly win. Games have become too mainstream - everyone has some interest in it, and that means more voices will inevitably get into the production process. It's slow going, but it IS happening, and that's a very good thing.
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| Jason Pineo |
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Many thanks! Brandon et al for the original article, Joe W. for speaking my thoughts more intelligently than I could likely manage.
Speaking as an indie dev with plenty of opportunities to include negative sterotypes in my characters, thank you. Thank you for having the patience to elaborate and enumerate your position and feeling. I admit, I've been the one responding defensively on occasion. It *is* hard to have assumptions challenged, especially when you didn't realize you were making assumptions (rather like being woken up with a dash of cold water). But you break through and on the other side is truer depth of experience, which you can put in your work. |
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| Robert Boyd |
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Could you please change the lead-in image so that Gamasutra isn't taking advantage of the male gaze effect itself?
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| Michael Rooney |
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Generally I agree with the article, but I think it jumps to the opposite extreme rather than finding a favorable middle ground.
The example for Tomb Raider is ridiculous. There aren't really any scenes in the entire trailer where her relatively modest cleavage is shown that aren't at least showing her entire upper body. It speaks to a relevant point, but it reads like a feminist who won't be satisfied with any portrayal of women in games for one reason or another (too sexualized, too ugly, too useless, unrealistically useful, too much focus, not enough focus, etc. etc.). |
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| Aaron Fowler |
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Male Gaze - are we men or boys?
For the most part, the market is comprised of boys, and young adult men. And of those young adult "men", most of them are just as mature as boys, with a few exceptions. I want games to standout from one another because of their game play, not by showing the most cleavage. I'd love to see a change in the pattern. But sadly, I think it will only get worse. |
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| Johnathon Tieman |
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Can I ask what you actually want from this? You claim you want people to think, but that's a generic cop-out that sounds impressive and doesn't mean anything. What is the end goal? You want game developers to think about how women are going to be viewed in a game that is largely, and intentionally, marketed to a largely male, heterosexual audience? You use games like Hitman and Tomb Raider as justification for your claims, while ignoring games like Mario, Pikmin, Wii Sports, and more. You are essentially cherry-picking the data to push a viewpoint without any real scientific data to back it up. How about feminists perform a real study that can be peer-reviewed to show if video games truly have some sort of bias?
I'm all for feminine equality, and regardless of my personal feelings towards the group, if feminists want good, triple A games that don't contain the "male gaze", then go for it. Heck, if the story is really good, I'll even buy them! But they need to go through the same effort as the current crop of triple A games. Make a business plan, come up with a game concept, find a team of developers willing to make it and a company willing to market and publish it. Perhaps make a few indie games first to provide good examples of what they want (which has the beneficial effect of proving there is a customer base to the suits). I'll be quite happy to entertain their complaints about the industry being against them if they run into issues after they have put in the hard work, but all I hear are complaints that those who do the heavy lifting don't care about a special interest group. Also, as a quick aside, you claims that "no one wants to be Lara Croft" is simply bullshit. Do you really think people don't want to be her, but do want to be someone like, say, Nathan Drake? The fact is no one truly wants to be a video game/movie character, but we all like to imagine ourselves as such a person. To me, Lara Croft is simply Indiana Jones in female form, and I would certainly enjoy being either character in my head, and there are certainly aspects to both characters I would love to be in real life. |
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| Kristian Roberts |
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[First, let me point out that I am limiting my argument to how sexuality is portayed in games. I recognize that there is more going on than sex in games, but it is evidently a point for discussion...so here goes]
When I think long on this issue, I keep coming back to the notion of balance. While I have to agree that (hyper-)sexualized women abound in the mainstream gaming culture -- for many of the reasons that the article and subsequent comments point out -- I would hate for the recourse to be the absense of sexy females (and males) in videogames. I don't so much think that the Male Gaze, is itself a negative thing (there is nothing particularly wrong with men having fantasies), but that it has tended to dominate many (though by no means all) major relases. As a result of this dominance, many (but not all) women, gay men and non-stereotypical hetero-men are left out -- if not somewhat alienated. However, I don't think fair treatment of women (or rather of 'not-stereo-hetero-men') should lead to some world where the desires of a stereotypical hetero-male sexuality is ignored. Rather, these fantasies needs to be situated in a more balanced discourse..where everyone gets a turn to be turned on. As such, the answer to me is more concurrent fantasies, not fewer. And again, sex doesn't have to be (and shouldn't be) in every game. But it has to be in some games, and where it is present it could be a lot more effective. Bring on the Gazes. |
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| Lewis Pulsipher |
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The only thing more common in AAA video games than "boobs and butts" is the depiction of violent death. Unfortunately, both appeal strongly to male adolescents, and that's where the money is for AAA games.
In 2007 I was teaching a class of high school students (taking a college course) a little about Flash animation. When I let them make their own stuff, the large amount of blood and gore they incorporated was very surprising. I don't know where this comes from, but it's certainly quite marked. Few of them, if any, used boobs and butts, but blood is easier to depict . . . |
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| Eric Geer |
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Rather than avoiding the "Male Gaze" Why don't we add the "Female Gaze" as well.
Rather than ruin the party for one group, why not make it a party for both groups, a la objectify and sexualize everyone and everything! Edit: Maybe we could go as far as to say you can get both gazes in a game, you just have to choose which one you want at the start of the game. |
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| William Johnson |
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I don't think the male gaze is necessarily a bad thing. It can be a very awkward thing when used out of context...which is often, because its used all the time.
But take for example, Bayonetta. I'd actually argue that its a great example of feminism in games. Bayonetta is so over the top, with extremely exaggerated features that a lot of men are in fact put off by it. And that is in spite of the fact that the game plays really well. Bayonetta is a female version of Dante (from Devil May Cry). Which makes sense, the game is made by Hideki Kamiya. Bayonetta has a very similar devil may care attitude, like Dante. She even has a larger arsenal of weapons and move sets compared to Dante. And both characters are stylized and sexualized. So what's the difference between them? Not really that much. And that's great. That's what we should be aiming for. Equality of the genders. So I don't necessarily think the male gaze is a bad thing, per se. I think it has more to do with roles. I think the problem with the male gaze is that it emphasizes too much one mechanic women can do. Which is to breed. Women (people in general really) are more then just a condition to have sex and reproduce. There is a reason why Freudian theory is now relegated to the fiction section of book stores. As a society, I'd like to think, we've moved beyond the mechanics of growing our populations. And judging by the slower population growth of most industrialized nations, it would help support this theory. Something that I think might give people some degree of perspective might be to play Analogue: A Hate Story. A game made by Christine Love, and explores the role of women in society when they are reduced down to nothing more then their bodily functions of reproduction. It is very compelling, and really shows that games can be used to tell a story, and offer an emotional response in the player. Dare I call that art? I do. Also, Analogue does take a degree of male gaze in to account. Its a visual novel game, so I assume this was intentional, taking in to account the narrative and the genre. It maybe done on purpose. Or its also possible, because I am a male, I am just projecting. But I still don't think the male gaze is necessarily a bad thing. So while I think these are examples of where its used well, I would have to say normally, its not. Its not used very well. But that's to not say, you can't use it. Just use it with some degree of thought. |
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| Merc Hoffner |
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Gah. Have come into this article late and it's growing too fast to keep up. All I can say is that the picture of the 'Male Gaze' under the title "Defeating Male Gaze" is both creepy and hilarious. Well done!
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| Dave McNeal |
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I think this issue is more complex than recent articles touch upon. I think this is because people are way more complex than they are given credit for. Don't get me wrong, I get and agree with the argument in this article, however I think the underlying issue is multifaceted, encompassing: free-choice, freedom of speech, artistic expression, personal taste, art direction, metrics driven aesthetic, upbringing, the list goes on and on.
I am an artist in the game industry, I had a father who taught me to respect women. I also love cheesecake art and own many volumes of books from various artist which prominently display and glorify the female form. I love women. BUT, and this is very important, I DO NOT TREAT WOMEN THAT WAY. I treat women, real women with the utmost respect. I don't leer at them on the street I don't say puerile crass things like, "show me your tits", If I am walking on a deserted street and there is a woman walking alone, I usually cross over to make her feel more comfortable. I am consciously aware of what my actions do to real women and I act accordingly. But that said I still like looking as boobs and asses as well as drawing them. I think I had a good role model for how to treat women and that is probably a huge part of this issue. I can tell reality from fantasy. Professionally, sometimes I have been art directed to draw a character a certain way based on demographics or some such. But as the artist I have quite a bit of say as to how a design will look. I think there are ways to make a female character alluring without making her naked. Anyone who says differently isn't trying hard enough, or isn't a good designer. That said, I still love Adam Hughes and Bruce Timm and Doug Sneyd's art work and will continue to collect it. So there is a dichotomy. I think the best way we can level the playing field, is to really level it. Equal pay for women and more women in our industry. Which brings us to another major factor to this issue. Our whole society in America devalues the feminine. We hate women really. Just look around. Just hang out in a football locker room and hear the coach call the players a 'bunch of girls' when they aren't performing well. At the risk of sounding like Billy Joel, we didn't really start this fire, and the devaluation of women in the video game industry is a symptom of a much larger and more pervasive disease. |
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| Austin Ivansmith |
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I really like the piece overall, although I am not sure I've read anything I haven't seen in other articles on the same subject from the past 12 months. I like a call to action, but I think it can feel very insulting at times when the industry is broadly painted as no one doing anything about it except for a few women writing about it.
First of all, most developers are powerless to make a difference on anything being published by a big time publisher. Anything we self publish, sure we can put a strong female character in without completely objectifying her, but these games don't get the kind of marketing that shows off this consideration. Whereas a publisher with butt-loads of cash who absolutely want tits and ass in their game is going to splatter it everywhere and make the industry seem one-sided. Second, I have worked with so many people who do not like the male gaze and have tried very hard to make a difference on big publisher projects, but it is such an uphill battle that you end up losing in the process and creating a rift with the publisher to the point that the rest of the project, or the chance of future projects, suffer. This might not sound bad when you are trying to make a stand, but when you have families depending on you for their livelihood you side with protecting the people close to you. Third is the idea that this is being made for males by males. I know that for myself, and most everyone else I have worked with have made characters that they hope everyone will like. I have known a handful of people who have wanted a character to look sexy and that it isn't for girls, but that was in college or high school, and I actually knew a girl who thought this way (she is probably the exception that proves the rule, because she is a product of this mindset being passed down to her.) And I think there are a good number of strong female characters being developed, and we are climbing out of the hole slowly. (What's that Dolly Parton quote from the Office? Life is a series of hills and valleys: you dont know youre in a valley till youre making your way up the hill, and you dont know youre at the top of the hill until youre on your way down.) There are only a couple things about this article I don't like. The first one being that we are a very, very diverse industry, but the article has a voice like we all are a pluralistic group. Are we entertainers or philanthropists? Irks me a bit, but whatever. I know I've never wanted to isolate or demean a single group of people in anything I make, but making it an assumed common goal bugs me a little I guess. The other thing is this common argument: "It is an absolute given that female characters must be somehow sexy. We don't have this same rule for male characters." But we actually do for males, even though it doesn't involve their being naked. There is a fine line for designing interesting LOOKING characters. Some people don't understand this fine line and go to the overt sex for women, but sometimes developers are attacked for making female characters which are actually doing a good job of looking interesting and not relying only on "gaze" objects. And male characters are always sexy when they are not meant to be a joke or a goofball. There is a particular body type, face structure, and hairstyle (why does every hero look like Nathan Drake?) which makes a "sexy" male character and most all protagonists and heroes follow it. It is the easily identifiable interesting looking characters, and it incorporates a healthy body and very apparent anatomy. Being a male doesn't make me predisposed to not being able to make an interesting female character which also doesn't infuriate and alienate women, and having women oversee the development of these characters won't necessarily help either if the individual doesn't know where that fine line is when trying to make an interesting looking character. |
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| David Wagg |
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I agree with the article. But sexualisation is only half the problem in female appeal, shallow gameplay mechanics must take equal blame. Mass Effect might be one of the more progressive games out there in terms of character presentation, but there is still a vast disparity in development effort between things that appeal to men (shooting) and things that appeal to women (talking). Yes, I know that's a generalisation, let's move on.
The shooting part is supported by character stats, special abilities, squad commands, looting, a variety of tradeable weapons and armour, research... you get the idea. Talking to people is pretty simplistic, choose from a limited set of conversation options with unlockable good/bad choices based on character history. You can romance some NPCs by choosing the 'I like you' options over a period of time. And this feels like a luxury! It's fine to have shooters, I don't need or want all games to have a complex relationship simulator. But it would be nice to see a bit more focus shift to non-violent game mechanics, some more emotional depth in the story-telling and player engagement. I don't think making Miranda more plain would increase the game's appeal to anyone. What might make a difference is having NPCs who can reference shared history ("Remember when we..."), or volunteer opinions; shout for help, thank the PC; brag about their recent accomplishments or bicker amongst themselves (I loved the elevator conversations, or the bridge banter in Dragon Age). So good for Bioware for being on the right track, but there's still a long way to go in my opinion! |
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| Brett Williams |
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I'm trying to figure out why people don't make games how they want to make games. Are people claiming they have absolutely no power to make the games they want to make? That's what game development is. You make a game for yourself. If you're in a corporate environment and don't get the game you want to make and you're complaining that the corporation is making you make a game you don't want to make, then it sounds like a professional issue of your ethics versus your career.
If this is such a huge issue plaguing the majority of products released then that would mean we need to produce more products on the other side to show them how it's done. Judging from the amount of discussion that occurs around these topics on a regular basis there are more than enough capable people that can make games with this common view. Is the issue that there are not enough people with this view? are not enough of them working together? The issue seems to stem from people being upset over what someone else is making. I think people need to focus their energy on making the products they want to see in the industry. Instead of blaming others for the lack of products they want to see. That's how I feel anyway. |
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| Brent Gulanowski |
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This article is essentially a chastisement: a shaming of men for having simplistic, immature attitudes towards women. But let's go deeper.
People create art that reflects their understanding of the world: their attitudes, beliefs and values. If you want to change attitudes and help people achieve a more complex and nuanced understanding of life and other human beings, you need a different strategy, because this is just posturing. Shame and condescension do not work. Being made to feel that your point of view is simplistic just creates resentment (which is the main motivator behind the backlash against efforts to call out negative depictions of women or any other identifiable group). Resentful people are not open to change! You can't just accuse people of immaturity and expect that their core understanding of the world will suddenly change, that they will gain insight, empathy, or a subtlety of awareness of issues and human experience. It takes more work. To pretend otherwise is disingenuous, and looks suspiciously like an attempt to claim to be helping, when nothing useful is actually being accomplished. You have to make a decision here: do you want to change attitudes, or do you merely want to police behaviour? The latter would be a lot easier. You can use ratings, or reprimands, or put people on lists, or use many other questionable techniques, but it's just another form of ostracism. It doesn't solve anything. It just pushes the problem underground. Personally, I think this is mostly a waste of time. Shaming is not educating. Criticizing might be a way to provide insight, but it has to be done carefully and diplomatically. The only way to change people's behaviour long term is to change their attitude, and the only way to change attitudes is to show people an alternative and let them choose for themselves. Growing up is a choice. If you want people to make the choice you prefer, you have to give them motivation to do so. That choice has to be more attractive. Isn't this the oldest lesson in how to influence human behaviour? |
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| Travis Flynn |
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I question whether this is really always "the male gaze." There's a lot of attribution to the sexualization and objectification of women as a consequence of male dominated industry (games, sports, whatever) but I'm honestly not convinced it's all there to get guys to feel better about stuff.
Women are just constantly sexualized and objectified. Not just by men and for men but also by women and for women. Look at things like Vogue, or any "Women's" magazine really targeted at the 18-30+ range. There are tons of "hot women in skimpy outfits" even on the covers and in the advertisements in women's magazines. While the covers aren't as explicit as say, Maxim or GQ or men's magazines, these are still arenas unlikely to be dominated by the interests of men and contain a large amount of sexualization and objectification. I am not sure exactly what to make of this other than the fact that just because it's easiest to say "women are objectified in video games because men like looking at boobs and buts and make games for other men" doesn't mean that's necessarily true. That's just an attribution people make because it's the most "obvious" solution. It could easily be that there's something much larger going on, culturally, that reinforces this culture that is beyond merely the fact that men think it's hot. It could very well be just because it's what is culturally normal. I mean, if I'm a developer (I'm not) and I'm constantly bombarded by images of half naked shapely women, on everything from network TV to the Women's magazine covers staring at me at the grocer, is it any surprise that my interpretation and presentation of Women would be in the same vein? And without getting into a chicken or the egg argument, the difference matters because one has a subversive motive (to objectify women) and the other has a neutral motive (to present women as they are presented in all other media/mediums). It's something worth talking about, but like much of the entire feminist 'narrative' everything quickly goes from promoting equality to pinning the blame on men, or "male culture." Perhaps I'm wrong, in the end, but people really need to take a step back first and think about alternatives rather than jumping at the easiest answer... in pretty much everything. |
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| Aaron Karp |
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This may be a stupid thing to say, but my brain is screaming at me to say it anyway... Can we please agree on a couple of baseline facts in this instance? 1> Nothing in the article is calling for censorship. I'd wager that you could ask pretty much anyone, even people who agree with Sheffield's take 100% (like me), if they think games that include scantily clad women and/or damsels in distress should be outlawed and they'd all reply "No" without a moment's thought. 2> The game industry is becoming more and more mainstream all the time. By definition, the mainstream includes a lot more people than the non-mainstream. More people means more opinions and more viewpoints to engage with. Can we stipulate to those, please? Doing so might lower the temperature a bit and allow us to actually figure out what's next.
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| Mike Henry |
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You mean the over-sexualization of women hasn't been solved since the last time an article like this was written? I'm shocked.
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| Achilles de Flandres |
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Over-sexualization of women in video games? This is outrageous. Thank god GamaSutra is spreading awareness by using MIRANDA'S BIG BOOTY AS IT'S IMAGE!
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| Leonardo Ferreira |
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Ouch. I just read this earlier when it had like 15 comments and didn't even remebered to grab the popcorn.
Allright. I think that.. huh... well... maybe if... Okay. I give up. Internet killed dialetics. It is impossible for people to simply disagree with stuff anymore; they must attack and belittle the opposite front. Humanity, I guess. Stupidity, I'm certain. As a matter of fact, is there any woman here is these 150+ comments who actually disagree with the point of the article, please do voice your opinion; we straight white males just can't argue it seriously. Except if you're a dirty, dumb, feminist. Then shoo! We don't want your biased opinions! |
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| Bekah Saltsman |
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Let me introduce myself- I am Rebekah Saltsman, wife of Adam Saltsman (Semi Secret Software, Canabalt, Flixel, etc). I am not a programmer, artist, game creator- but I am as much a part of this industry as Adam. I attend the tradeshows and summits. I participate in the local Austin Indie Collective, Juegos Rancheros. You want to know how often someone speaks to me if Adam walks away? 9/10 times it is when someone comes up to hit on me. GDC is the worst. I've been followed, harassed, blockaded by drunks at industry parties, asked out repeatedly (because GDC is exactly where you will hook up with some random girl). I've listened to running commentary on a collection of guys rating women's looks outside of the GDC bathrooms during the summits!
I am MOM for heaven's sake. I am a really smart woman. I run a company. I work with men- and have for years. I also happen to be marginally pretty and usually in decent physical shape- but that doesn't mean I have to put up with that at an industry event. People ask me why I stick close to Adam, well, it's because I have really bad luck with creeps otherwise. This isn't a boys will be boys situation. This industry can make a woman very uncomfortable and you have to have a tough outer shell to just let it all slough off you. Shake my hand, expect me to say something other than "Press" or "Marketing". Or better yet, expect press and marketing women to KNOW SOMETHING about games! Stop staring at my boobs before making eye contact. I'm a real person and might even be interesting- but at this point, 4 years into this industry you get to the point where you wonder why you even bother trying at these events when the reaction is always, always, always the same. And you want to know why I stick it out? Because someday I might help exact some little change. And, hopefully, I might have a daughter who wants to make games, or be an engineer, or a scientist- and she will have to battle through the same sexism that I've worked in for the last decade in the software and gaming industries. And maybe my path will make hers a bit easier. |
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| james sadler |
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I went to E3 last year and was expecting to see a sea of scantily clad booth babes, but was actually surprised at how few I saw in relation to the size of everything. There was only one I saw that I thought might have been nudging a line of indecency, but it didn't. As much as we would like to say that E3 is for developers and whatnot, it is for the press in reality. So much so that the developers will do what they can to get their product in front of those developers. This was the reason for all of the violence and booth babes. Its a marketing thing. I'm not saying that it is right or anything, but that it has its place in the event as it is. We've all read and talked about the aging scheme that E3 is showing in comparison to conventions like PAX, and the booth babe aspect is just a lingering carry over from that era.
I do agree that in a lot of actual games women have been objectified (even without warrant sometimes) a bit too much for what current players might really want. Miranda from ME2/ME3 was hot. She was based off of the model/actress that did her voice, but the clothing was too much and actually detracted from me wanting to deal with her as a character. It is really that the modelers and their bosses believing that big boobs and nice rears is what the audience wants, and it should be shown as much as possible. The truth though is that I really doubt the audience cares that much. The pure amount of it happening has numbed the audience (like zombies really). I should end with this though. My wife went with me last year to E3. She is a pretty prudish woman when it comes to sexual displays, but even she only had a problem with that one booth babe. Even then it was a mere comment of "someone's going to get a cold." There have also been a few female characters in games that she's had problems with, but never to the point of pure hatred of the game. I just look at it as if the people don't want it eventually the developers will stop doing it. |
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| warren blyth |
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The question in my mind boils down to this :
Should the Golden Axe Beast Rider trailer be modified to: a) also gaze at a man's butt (sexualizing both genders)? b) just remove any gazing at girl butts? Seriously, pick one. I can get behind the "if you're going sell with sex, then you should sexualize both genders equally." But I'm disturbed by the suggestion that games are somehow such pure a medium that they must eschew sexualization. That just isn't based in the reality of "human entertainment." (the other part of this article, which focuses on "we need to imbue our professional interactions with feelings of respect" strikes me as too obvious to comment on). |
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| John Trauger |
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OK, I'm going to play devil's advocate here.
What's wrong with a little pure sexual fantasy? It's clearly a forumla that sells (more likely a formula element). Short of letting Government dictate game content, I don't see how Male Gaze content is going away. We all know what a winner involving government would be. So instead of trying to de-sexualize games (Hint: you're going to fail), consider equal opportunity slab of meat. If you aren't going to entirely remove the Male Gaze from games, why not add a little catering to Female Gaze? Surely they have one. |
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| Darcy Nelson |
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It's not the color that's the issue, it's the saturation level.
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| John Trauger |
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Then maybe we want to come up with some idea of what's generally acceptable, what's rolleye worthy and what's "pushing it" and what's outright crass exploitation..
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| Tommy Hanusa |
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If you want to start solving the male gaze issue you could start to do what some schools do. All characters must conform to a dress code. Tops can't be cut lower than your arm pits; skits, pants, and kilts can't be cut higher than 2-3 inches above the knee (There is a Skyrim joke in there). Form-fitting or see-though garments do not count towards covering and must be worn with another layer of clothing that conforms to the dress code. You may not show underwear.
Dress codes may seem crude, juvenile and overbearing; but it's a place to start. If your artist has a character that doesn't fit in that dress code; You should ask them why. In this way making a dress code is kinda like making rules that are meant to be broken. when you have characters that break this dress-code you should be able to say why. If the answer makes sense ( "this character is a pole-dancer in the strip club where the under-cover cop player meets the mafia king-pin... and you can't pole-dance if you are wearing too much clothing" as opposed to "this is the medical scientist that replaces your body-parts with bionic limbs when they are chainsawed off by the squid people of r'lyeh... and... C'mon!") Now there will be times where you will have characters that break this dress code to say something about this character and it's more of a grey area (ie s/he represents the temptation of power; s/he shows the depravity of this society.) Now then ask yourself; what are the other ways that this character shows this? does breaking the dress code augment what the character is showing? (and what they are actually showing, not the nuances of the character the player doesn't see.) Implementing a dress-code is a simple and easy place for developers to start. It's not going to eliminate the problem, but it will be a step in the right direction. This might be a long journey but it has to start with a first step. "Nobody says Cliff Bleszinski is wearing such a tight shirt today, and oooh I'd love to rub my hands all over him." People don't say everything they are thinking. |
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| John Flush |
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I'm pretty sure this is an industry catering to people with disposable income... so yep, teenagers, early 20's, the few 30+ people that still haven't found out that the internet has more efficient means to satisfy 'Male Gaze', and then the rest of the 30+ demographics who buy games for their kids or games we can play in front of them. Male Gaze definitely hits 3 of the categories full speed ahead. Remember the goal of this business is like any other business: making money. At the same time we get to keep our families alive with the meager salaries we make. But just remember we do it by making something someone makes more money off of it by publishing.
To the indies, small shops, and such out there that have class, I'm more than happy to see you avoid the topic and just give us great games to play. I'm hoping we can get to a more defined way to delivering it though so customers know they don't have to lower themselves to the dross that is AAA development these days. |
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| Jeremy Reaban |
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Why do games have to appeal to everyone? If there is a market for games that appeal to women and men who doesn't like looking at attractive women, then find it and make products for it.
For instance, pretty much the whole casual game industry is aimed at women. Almost every title made has a female protagonist that isn't scantily clad. Why does one person's point of view have to limit the freedom of another person's? It's bad enough we have the ESRB that makes a lot of games not viable. It's funny how that science fiction written in the 50s and 60s somehow thought that in the future we would be less uptight and less prude about the human body. Instead, we're even more so, only not in the name of religion or "the children", but political correctness... And let's be honest - if women are more than just their physical attributes, then instead of playing a video game, why not go and talk to one? You're never going to replicate that in a video game. But people play games to escape from reality |
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| Nou Phabmixay |
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Nobody is saying you can't have your tits and ass and fantasies.
All I'm saying is that maybe some of those tits and ass can be less shallow and maybe even have better tits and ass. So that maybe the other half of the population that are considered fringe groups and female can maybe enjoy it too. You can still have your tits and ass and shallowness without feeling guilty. I know I will. |
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| Sean Maples |
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Is the idea that games that include sexuality for the amusement of male players must be censored to support a female audience and/or make the industry more tolerable to women?
Or is the idea that the industry should expand to develop more games that have female voices and/or are more open to female players? |
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| Harlan Sumgui |
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I think a more effective example of 'male gaze' in me3 would have been some of the shots that clearly showed Miranda's labia, as if her clothing had been sprayed on.
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| Bruno Xavier |
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Well, I like boobs... But I have always thought that trying to explore sexuality using virtual bodies is pathetic.
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| Albert Meranda |
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Friday night on Gamasutra, it must be time for navel-gazing and Kotaku-ization! Well, at least your click-driven article will be up for the weekend. That was just a coincidence, right?
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| Joey Gibbs |
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+1
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| Dan Eisenhower |
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I think the one point people seem to miss in this topic is that sexuality can be empowering to women. I don't mean to defend the "chain mail bikini," but I always ask, is the solution to put all female characters in a giant metal Burka?
The difference between a positive female character and a fantasy object of straight men is not as simple as, "how undressed is she?" I think one of the most sexist female gaming archetypes is the "disembodied helper"---think Kortana and Navi. What's so vulgar about that Hitman video is the use of the Madonna Whore complex to shame women. Its not just that these women are scantily clad to appeal to men, its that they are scantily clad to show how villainous and evil they are. It seems to cast the Hitman as this hero who must "put down" these "sex crazed whores," and say "Thank you hitman for murdering female liberation." |
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| Emily Knox |
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It took a long time to read all these comments. I'll try not to re-iterate anything else that's already been said (actually, only one person has mentioned what I'm about to say).
For the most part I completely agree with your article, I've not actually come across or had someone explain in detail what the 'male gaze' really is. It can be draining to revisit the gender discussion so often, but male gaze is a more dominant aspect than I had realised. I absolutely understand the calls for real action from game developers ("make something different", "if you don't like it, don't buy it", are perfectly valid points). I have to admit I'm glad I do not wrestle with gender issues at work on racing games. Anyway, this was my only issue: "Why don't people project themselves onto Lara? Because "people" means males. Nobody (well, almost nobody) wants to be Lara Croft, not even women, because Lara is very much the subject of Male Gaze in her games, and who wants to open themselves up to that sort of scrutiny?" To the best of my knowledge, if Tomb Raider genuinely panders to the male gaze, I have been entirely unaware of it, the only 'pandering' to this is her beauty, which is very straightforward and has never alienated me; I enjoy looking at her. I like unlocking costumes. Perhaps I'm ignorant, but I don't see the ass-central shots, over the top breast physics or helplessness that I might now associate women under the male gaze with. I see a series of incredibly well made adventure games, with a marriage between exploration, puzzle-solving and combat, starring an attractive female protagonist. Throughout the Tomb Raider franchise I have never felt as though the developers are trying to make me view her from the angle of a male gaze. For that reason, she has been very easy to project onto. Do I want to be the attractive, knowledgeable, independent woman who travels to tropical locations around the world and lives in a mansion with a swimming pool and a climbing wall? Yes I do. Particularly as a teenager going through puberty, she represented a highly desirable form of a woman that I would like to have grown into, and she had attained an aspirational lifestyle. Has she ever been forced to use her feminine wiles or had to seduce anyone? Is she afraid? Does she need to be rescued? As far as I've played, the answer is no, just like a male protagonist, she only shoots people. Back in 2006, my physics teacher alerted me that Lara Croft had been shortlisted as one of the top ten British Designs, between The Culture Show, The Design Museum, and a list of knowledgeable advocates – she was listed alongside the Mini, the “Catseye” road light, Concorde, and even the World Wide Web, as it was then referred to. As simplistic as the character is, in the past she has still been a positive inspiration, and an enormously successful one at that, that was once held in esteem next to a present-day behemoth: The Internet. Either the game developers in Britain were highly influential, or their creations reached far outside their assumed demographic, and in a positive light. I will just add I'm not sure if you really believe most women who play Tomb Raider don't project onto Lara, or if this is just an angle of Rosenberg's that you're trying to approach for the sake of discussion. For me, this is why the new Tomb Raider really hit a nerve. Rather than the actual content, which none of us have experienced in it's entirety, being told by the producer that people *do not* project onto Lara, and that instead we want to protect her, is a far cry from what the previous iterations of Tomb Raider have invoked in me, and other women and men. Going to E3 and telling all the fans about how people will try to rape her in the latest title was quite surreal. I could suppose with far more certainty that almost nobody wants to be *this* Lara Croft. It's Crystal Dynamics creative license, and I want them to exercise creative freedom, although they have taken the series in a direction that has lost all appeal to me, and I can only truly express that with my wallet (I could also massively digress on one point made in an article on the internet! I agree so readily with everything else said, but I couldn't resist elaborating on the one point that didn't.) |
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| Philip Kerr |
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Great piece, Brandon. I've been really encouraged by the huge amount of discussion about sexism and objectification that seems to have sprung up lately. I'm also encouraged by the fact that those who would deny the problematic use of sexuality in culture seem to have nothing to offer but strawmanning and obfuscation to divert attention away from it.
For the longest time, the videogame industry has needed to have a long, hard look at itself, so I think this entire controversy was inevitable. I also think its inevitable that the industry will eventually end up a little bit more mature, and a little bit less exclusionary. |
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| Jacob Pederson |
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I'm a bit late to the discussion here . . . but on the subject of the objectification of women in general, as apposed to just in games. Name ONE normal looking woman who has made it in ANY popular culture medium in the United States. Personally I can think of one, Roseanne Barr, and she subsequently was run off her own show. One-offs like Aretha Franklin in Blues Brothers 2000 don't count and neither do women who made it based on looks and then became normal looking like Sigourney Weaver.
Folks like to pick on games, but lets broaden the scope a bit. It isn't just some conspiratorial male-subconscious that causes media to look like it does, although that certainly is part of it. America's Next Top Model's audience is majority female. Female's judge each other based somewhat on external appearances as well . . . combine this with the obvious male obsessions and we have a culture massively biased towards physical attributes. So what do we do about it? Denial isn't the answer folks. If we start by admitting that the default behavior tends toward female objectification then we know what we're up against! There will need to be significant pressure exerted to overcome that, just like we do to overcome racism. There will never be a point were sexism is magically "fixed." That pressure will be needed forever. We will always need to be asking the questions, "why did I cast her?" "why are we rendering her that way?" "does my protagonist need to 19?" Edit: I do think that we should leave some intellectual room in our culture for malesploitation flics like Twilight and femalesploitation flics like Piranha 3dd. Teen girls and boys aren't going anywhere :) However, it would be nice to have something for us grown-ups to watch and play as well. Edit 2: I think the UK does much better at de-objectifying women than we do. Check out a show called Midsomer Murders for some of the most normal looking supporting cast members ever! |
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| Randall Stevens |
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(Note: I am not arguing against the spirit of the article. I think we can always advance video games as an art form. A better appreciation of women is a proper goal.) Also this is a general railing against everything I've seen in the last month regarding this topic.
You can't expect proper discourse from the world when you go out of your way to demean a large group of your audience. You paint everyone who disagrees with you as petulant children throwing a tantrum because someone took away their favorite toy. Is it inconceivable that there might be some validity to their disagreement, even if it's not well expressed? Can you not understand why people are upset about being told over and over again that they are part of a rape culture? We all rallied when people said that video games are turning the youth into murderous psychopaths. We were upset and we made a lot of noise, because we knew it was nonsense. People who self identify as gamers are a less likely group to grow up and become murders. Now people are telling us over and over again that we are part of a rape culture, but nobody is rallying against the idea, because to argue against it would be to be viewed as condoning rape, which is too reprehensible a stance for anyone to risk getting attached to. Gamers aren't growing up to become rapists. We are not a culture that produces rapists anymore than we are a culture that produces killers. Yes the entertainment is sometimes stupid, but we are enjoying it, and when someone takes our personal time and tries to ruin it we get upset. Stupid entertainment is a wonderful guilty pleasure, and we just want to enjoy it. Would you go around telling wrestling fans that it's fake, or telling nascar fans that it's just turning left? Well maybe you would, but it would mean you are a jerk. You can argue that the new hitman game will be garbage based on the new trailer, but if you start talking down to people who enjoyed it, and implying that they support rape, they are going to get mad at you. Just like you would get mad if someone called you a rapist for laughing at a joke or a murderer for playing a FPS. The other thing that doesn't help is this sense of righteous indignation that everyone seems to have about this issue. You aren't fighting a great injustice. You could be working at a soup kitchen, or helping at an orphanage, or volunteering at a womens shelter, a place that actually has women who have actually been raped. You aren't though, you are writing about boobs in video games. The desire to progress the artistic integrity of a medium is not a crusade. You are not combating a great evil. It's something to do because you believe in the medium, and if you do think that it is a great evil then you are exceedingly sheltered. Also you made mention of the cross assault incident, which was a huge issue of the week in the gaming community. The thing that got overlooked was that Aris was treating everyone that way. He was grabbing Mike Ross and tried unbuttoning his shirt. Aris acted terribly, I won't argue against that, but he wasn't just going after her. It was just the only thing the media latched onto because she's a woman and women can be victims of sexual abuse and men can't. (note: that isn't actually true, but the popular perception is that it might as well be) Then the gaming community at large handled the situation by proclaiming that everyone in the fighting game community is a rapist and the worst people ever. It's very easy to be inflammatory when you know that all of your audience will agree with you, but you aren't going to create change by attacking groups of people and placing yourself as morally superior to them, especially over what amounts to a non-issue in the scope of human morality. |
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| Jonathan Osment |
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Might as well toss in a response as well, even though this well is already overflowing with a cent or two.
The girls from the movie Sin City came to mind when reading this article. The question is, are they empowered or are they just there for the theoretical male gaze? I would argue that they are empowered and aware of their sexuality. Since when is sexuality something to be frowned upon? It seems today that the females most uncomfortable with their own sexuality are the ones with the biggest problems regarding it. Like in any High School setting, females often compete with other said females. There is a whole social structure and reaction based perception when it comes to females and this, from my own observation, is not something that goes away after High School. We see it in the work place, we see it between moms or in any social place. One has to wonder what can help encourage female sexuality? Their sexuality is often not what we as men define it as, but often what females push themselves, though we are often lead to believe its all us. The last time I was at E3, the few female companions I had with me were more obsessed with the booth babes than I was. Rather, from their perspective, the FEMALE GAZE, they were intrigued by the visual appearance of the booth babes, the outfits, the style, the whole visual medium. Is then that I would argue that females are generally more visually stimulated than men. The emotional response is greater when it come to certain visual choices, including but not limited to female sexuality and style. The female gaze and the male gaze are then not so different, though perhaps best described as two sides of the same coin. Now I can also agree that ridiculous amounts of nudity and silly combat outfits could be over the top, unrealistic and ultimately alienating...but it applies to both male and female players in that regard. |
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| Jason Wilson |
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There are so many double standards in the world, but we tend to only complain about those that are not to our benefit.
As for your colleague being verbally attacked, the internet can be a cesspool -- the comments sections, particularly. Regarding the girl who quit the tournament because of sexual jabbing, well, someone or someones would have to be threatening me with a firearm to get me to quit. Go over to gamefaqs forums and learn how many male players play as a female character in Skyrim because "they look better". It's astonishing, to say the least. And to say that no one, not even girls wants to be like Lara Croft...well, somebody wants to be like the Kardashians or this one or that one -- explain that phenomena. Men like to look at attractive women -- that is the truth. Why not? There's nothing prepubescent about it. Puberty is the first time it shines through, as they haven't learned to repress it in public. If a game dev, comic illustrator or movie director is looking for a hero, he'll look for someone who looks the part. If he needs a heroine, he finds someone fit and attractive. Men assess women with a look -- also true. It cannot be changed; it happens instantaneously, whether we admit it or not. A man could turn 100 corners, bump into a woman 100 times and that man would assess her sexually every time. Bump into another man and each would assess the threat level posed by the other man. It's more feeling that thought. What is the point of female characters is they are just "man-ified"? I'm sure that the uncomfortable feeling (guilt) that was mentioned when playing some of these games is influenced by America's double standard on sex vs. violence. Murder all the digital characters you want, but god forbid Taki has bouncy boobs. Games are not exactly striving for realism, but I'm fairly sure reasonable people agree that Chung Li vs. Zangief is absurd. Chung Li vs. any male character in that series is preposterous, I don't care if it's just a game or how big they make her thighs. Don't get me started on the 15 year old girls in DOA... Sure there are some...gratuitous shots of Miranda and the Chobot character in Mass Effect. The Hitman trailer is over the top (an RPG and assault rifles used in an urban fight fight?), but the habit is in line with the disguise element of the series and the dominatrix outfits...well, does it really matter? Both outfits display some type of team allegiance, one being good, and the reality being bad or evil. |
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| Joshua Hawkins |
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Video games are a complex industry so trying to rope in the entire industry into a single area is ridiculous. Since most of this argument has sparked from E3 I'll start there. E3 really has nothing to do with the development side of the industry. It's an expo for consumers, and marketing the developers you see there are really nothing more than booth babes in a sense. They are coached, primped, corralled, and displayed for show. If you want an inside look at sexism in game development look at GDC. Overall I think E3 is much better about sexism than most media/marketing trade shows.
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| Jody Sol |
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I agree with the author, as a straight man I find these depictions of women to not only be disrespectful to women, but disrespectful to ME. I HATE being pandered to, I hate the insult to my intelligence that comes when some marketing twerp thinks that I'm going to be titillated or manipulated by this use of the female form.
I am a man, I am frankly, BETTER than that. More over, narrowing your sense of aesthetic to these severely distorted body types is probably unhealthy, sexually speaking. I would like to see a greater variety of body types and personalities in general, and if the point is to be sexy, at least emphasize aspects of people that are healthier to sexualize. |
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| Luis Guimaraes |
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Does the article somehow assumes that male characters are any less bland?
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| Paula Wright |
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I really think gaming could do well to avoid psychoanalytic feminist theory, which is fringe even in feminism. It has no basis in fact, produces no testable hypotheses, and offers little insight into human psychology.
It's worth remembering that these are digital sprites, not real "ladies" and there is zero evidence that games negatively affect gender relations. Re the Tomb Raider fiasco: what I found in many of the orthodox feminist critiques was the authors completely ignoring the gact that a vast majority of male characters have brutalising and tragic back stories and their vulnerabilities are all over the place. Most commonly they have their families and partners killed/taken from them. Is that sexist? Is the argument that it’s sexist to use psychology to target underlying biological vulnerabilities for drama? Rape quite simply IS much more of the threat to women than to men (except in prison and still even there, a man won't have an unwanted pregnancy to deal with too), and so is an obvious dramatic device to signal unique female peril. The game is describing the real world, not prescribing it. Male characters are highly sexialised just as much as female characters in games. Sexy is not sexist. |
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| Gil Salvado |
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Well, I guess, I was wrong with my thoughts about the hitman trailer. Although I'm still convinced that it doesn't wants to point out the dominance of men over women in a patriarchic system.
When we did the mood picture for our future project, I estimated the double amount of time for one the two characters in the artwork. Simply because she was female. I even had to argue with our Marketing to not redo the character, because she was to tough and "therefore" not sexy enough. The male on the other hand was done in even half of the time estimated. And both were done by the same female artist. So, now I got to work on shaking hands. |
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| Christian Kulenkampff |
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There is no problem with one-sided exploitative depiction. It is problematic when this kind of depiction becomes the norm and a whole industry clings to it. Violence and mild yet exploitative eroticism is the norm for a big part of the video game industry.
Cultural products in general are problematic in regard to stereotypical sexualized content since they shape our perception. In this aspect, video games as cultural products are at the level of dime novels and cheap reality soaps, even with a similar narrow scope, when it comes to target groups. Social and mobile games may become helpful here. New target groups bring new depiction standards and stereotypes along. This provides cultural workers in the video game industry with a bigger palette to draw from. I believe and hope sexualization and violence as dominant ingredients of modern hardcore video games are only a temporal occurrence. I suspect the cause of this lies in a relatively non-regulated independent start of the medium (in comparison to other media) in combination with its consumer-oriented commercial nature. When video games were born the industry was a small club of capables, in my opinion due to commercialization the industry slowly became a band of professional copycats relying not on innovation nor artistic diversity but on consumerism and simple stimuli. This has to change (and imo it does so already). Thank you for the article. I am afraid these kind of articles never get old, but they might change the discussed medium. They are necessary to inspire and galvanize cultural workers. |
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