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Gamasutra Member Blogs: From  Final Fantasy VII  to the science of a supernova
Gamasutra Member Blogs: From Final Fantasy VII to the science of a supernova
 

July 12, 2012   |   By Staff

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More: Console/PC, Design





[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including an examination of Final Fantasy VII's fragmented society and the ways in which sci-fi games portray actual scientific phenomena.]

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

Displacement in Final Fantasy VII (Mark Filipowich)

With a game as successful and revered as Final Fantasy VII, it's sometimes hard to say anything about it that hasn't already been said. Yet Mark Filipowich finds a way, and examines how the classic game mirrors the fragmented society from which it came.

Opting out of game sexism (Karl E)

Sexism in games has generated plenty of discussion of late, and Karl E wonders whether it would help if developers allowed players to choose whether they expose themselves to potentially offensive content.

2012: The Year Of The Linux Game (E Zachary Knight)

As far as game platforms go, Linux has been around for quite some time, yet it's never really gotten its due. Looking at some recent trends, however, E Zachary Knight is convinced that 2012 could prove the year when Linux really comes into its own.

The Evolution of Stars: Exploring the "fiction" behind Mass Effect, Halo, and Starcraft 2 (Ryan Anderson, presented by Sebastian Alvarado)

Here, researcher Ryan Anderson picks apart the details of science fiction, noting how stars, supernovas, and black holes are used -- and often misused -- in some of the industry's most popular games.

Depression and the Video Game (Alice Rendell)

Last but not least, Alice Rendell sets out to reveal the good games can do by arguing how they can aid and support players wrestling with depression.
 
 
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