In a new Gamasutra feature, indies speak out about developing games for the Wii U, suggesting that the company may be playing ball with them more than it has in the past.
Though the company recently recruited a new senior vice president to oversee its network business, Nintendo may have already thawed a bit when dealing with independent developers who want to put their games on the Wii U, some suggest.
"As a general rule, I think it helps to keep Nintendo in the loop on what your plans are, even if they can't help you out straight away," says Collin van Ginkel of Toki Tori 2 developer Two Tribes, which is preparing a version of the game for the Wii U. Communication helped him get a dev kit.
The Trine 2 developer Frozenbyte also reports a positive relationship. "We were a little cautious at first before spending time with the dev kits, but when we got them and got the game running, that gave us confidence to go forward properly. Nintendo has supported us very well throughout," says Joel Kinnunen.
Meanwhile, says Cloudberry Kingdom developer Pwnee Studios' Jordan Fisher, "Talking to Nintendo, we're excited about the changes they're bringing, but only time will tell how deeply Nintendo fans embrace the new marketplace" -- suggesting that Nintendo is getting the hang of feeding information back to its digital developers.
The full feature, which has quotes from Gaijin Games' Alex Neuse and Felix Bohatsch of Broken Rules, as well as other developers, is live now on Gamasutra.