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Bigger investment pool drew  Twisted Metal 's Jaffe to mobile, social games
Bigger investment pool drew Twisted Metal's Jaffe to mobile, social games
July 13, 2012 | By Staff

July 13, 2012 | By Staff
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Twisted Metal developer David Jaffe explains why he is getting into the smartphone and social games business with his new startup, in a new Gamasutra feature.

"The pool [of investors] is bigger and more varied," Jaffe told Gamasutra. "You have a lot of traditional publishers who want to be in these new spaces, as they should. You have a number of companies that would never have thought of being video game publishers who are now trying to get into the space, whether it's mobile or social or tablets. The landscape is definitely different than the last time I did this."

However, this comes with an associated uptick in challenge: making sure you find funding more frequently.

At independent studios, says Jaffe, you always inevitably reach a point where you realize "'Oh no, our game's coming to an end, I need to find work.'"

But there's a complication when working on these smaller projects: "You have that in consoles every two to three years, and now it's like your game's coming to an end every five months or eight months, so there's always pressure. As with anything that you want to do well, there's going to be pressure."

Still, that hasn't dissuaded Jaffe. "Right now, my guns are aimed at games as services; I'd like to make that the mainstay of my company," he said.

The full feature, which contains interviews with Insomniac's Ted Price, Donald Mustard of Chair Entertainment (Infinity Blade) and more, is live now on Gamasutra.


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Comments


Joe Zachery
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Maybe it has something to do with the recent Twisted Metal bombing at retail. If your target audience doesn't want your product anymore. It's time to find a new audience and start over.

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This user violated Gamasutra’s Comment Guidelines and has been banned.

Joe E
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"[...]You have a number of companies that would never have thought of being video game publishers who are now trying to get into the space, whether it's mobile or social or tablets.[...]".
True, but this usually means they understand nothing about technology or what it takes to make a game, so it ends up being an uphill battle for the developer. Not pretty, believe me.


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