"I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again."
- Infinite Interactive creative lead and notable Australian game designer
Steve Fawkner explains
how his studio, best known for the Warlords
and Puzzle Quest
series, recently regained its independence from Electronic Arts.
Infinite was absorbed
by Flight Control
maker and fellow Melbourne studio Firemint last year after eight years of independence, which was then acquired by EA
soon afterward. Infinite spun itself off again earlier this year, as EA set in motion a merger between its two Melbourne studios, Firemint and IronMonkey, which Gamasutra reported this morning
Fawkner is elusive about what's next for Infinite, though he's very strongly hinting that the studio will return to the Puzzle Quest
series, which gained something of a cult following by successfully merging RPG and strategy elements into a match-three puzzle game.