"We are giving them 17 percent toward the purchase of their games today. We have that form of unfunded discount that we give to the publishers."
- GameStop president Tony Bartel, speaking in a new Gamasutra feature
about the impact of used games on the market.
According to GameStop, it generated $1.2 billion in trade-in credit for customers in 2011, of which 17 percent went to new sales -- and the retailer sells 25 to 30 percent of the new games in U.S., the most of any retailer.
On the other hand, noted developer David Braben (Kinectimals, Elite
) told Gamasutra
earlier this year that "preowned has really killed core games. In some cases, it's killed them dead. I know publishers who have stopped games in development because most shops won't reorder stock after initial release, because they rely on the churn from the resales."