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Gamasutra Member Blogs: From  GoldenEye 007  to mature nudity
Gamasutra Member Blogs: From GoldenEye 007 to mature nudity
 

August 29, 2012   |   By Eric Caoili

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More: Console/PC, Audio, Design, Business/Marketing





In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the 15-year anniversary of N64 classic GoldenEye 007, justified nudity in games, and more.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

Cross to bare
(Marc Bell)

Marc Bell asks, "Can the medium of video games show a bit of skin without being criticised for immaturity?"

Players don't want to choose, they want to pick - and only sometimes
(Adam Rebika)

Adab Rebika offers a study on how video games are actually very limited when it comes to creating meaningful choices for the player.

15-year anniversary retrospective: GoldenEye 007 (N64, 1997)
(Xander Markham)

Seminal N64 shooter GoldenEye 007 turned 15 last week. Xander Markham looks at how its innovations have affected modern gaming culture, and the accomplishments which were lost to time.

Saving space with linear audio in Pro Tools (Part 3)
(George Hufnagl)

George Hufnagl explains how to prepare and export audio session data in Pro Tools for programming.

Paying for fun, or paying to win?
(Johnathon Swift)

There's a lot of questions around "monetization" and how to get money, or more money, out of players through new means. Johnathon Swift notes there are new distinctions that designers should be aware of regarding this.
 
 
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