Gamasutra highlights choice quotes from game industry figures from the past week, including Ngmoco's Neil Young, Team Meat's Edmund McMillen, thechineseroom's Dan Pinchbeck, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on triple-A titles, subtle storytelling, and stealth games.
This Week's Noteworthy Game Industry Quotes
"When you want to make something that's different, or something that's new...it's kind of like there aren't any grown ups around who can tell you what you need to do."
"Triple-A games cost as much as studios want them to cost. It's all about how much money they want to waste on celebrity voice actors, over-the-top cut scenes and tons and tons of talent."
"They don't need their hands held, or things always spelled out. They are sophisticated, media-literate, smart people. It's okay for things not to make sense."
"The ecosystem that [Nintendo has] created, it's just really difficult to justify spending $30 on a game that is anything other than a Mario, a Zelda, a Pokemon. I think that ultimately their ecosystem starts to fall apart."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.