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Your game industry in your words, week of August 10
Your game industry in your words, week of August 10
August 10, 2012 | By Eric Caoili




Gamasutra highlights choice quotes from game industry figures from the past week, including GameStop's Paul Raines, Epic Games' Cliff Bleszinski, industry veteran Mark Cerny, and many others.

In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on Electronic Arts' lawsuit against Zynga, "Captain Ahab" developers, and how we define games.

This Week's Noteworthy Game Industry Quotes

"The knowledge of how [the pre-owned] model helps drive sales really resides at the publisher level. We have not been successful in communicating to developers how this business really helps."

- GameStop president Paul Raines

"EA has a pretty strong case."

- Rutgers law professor Greg Lastowka on EA's copyright infringement lawsuit against Zynga

"There are a lot of things that are going to have to be discovered, and I think the indies are going to be the ones to discover a lot of those cool things."

- Oculus founder Palmer Luckey on getting indies involved with his virtual reality headset

"If we could wave a wand and stop people from pirating stuff, we would. But we can't. It's a fact of life right now, and in our opinion there's nothing wrong with a little gallows humor, so to speak."

- Indie developer Paul Greasley (Under the Ocean)

"A lot of people look at those games with nostalgia, but they don't really identify the fact that those games never actually stopped being fun. These games aren't outdated. The game mechanics aren't outdated. People just stopped [making them]."

- Crazy Viking Studios' Kris Durrschmidt discussing classic 16-bit action games

"It's making people think again about what the core of game design actually is."

- The Blast Furnace's head Gordon Hall explaining why transitioning from traditional titles to touch-based games is like starting over

"Ideally, a game or other interactive media begins with an immediately familiar subject (in this case cars) but allows users to manipulate that familiar subject in a new way."

- Mobile developer (c.AR) Jeremy Alessi

"When I was localizing My Weight Loss Coach for the DS, a product manager in Belgium raised a flag about the use of the word 'pedometer' because there had just been a lot of pedophilia cases in Belgium, and it was felt the word was too close, so we replaced it with another word."

- Author Tristan Donovan sharing tips and anecdotes on game localization

"The idea is still, for no reason at all, if you aren't dying, it's not a game."

- Industry veteran Mark Cerny arguing that developers are hanging onto outdated preconceptions of what games should be

"This is when a designer refuses to admit that an idea just isn't panning out, while endlessly iterating on it, using precious code and art resources, assuming someday, one day, it will be fun."

- Epic Games' Cliff Bleszinski describing a "Captain Ahab" type of developer

The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.


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