Gamasutra highlights choice quotes from game industry figures from the past week, including GameStop's Paul Raines, Epic Games' Cliff Bleszinski, industry veteran Mark Cerny, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on Electronic Arts' lawsuit against Zynga, "Captain Ahab" developers, and how we define games.
This Week's Noteworthy Game Industry Quotes
"The knowledge of how [the pre-owned] model helps drive sales really resides at the publisher level. We have not been successful in communicating to developers how this business really helps."
"There are a lot of things that are going to have to be discovered, and I think the indies are going to be the ones to discover a lot of those cool things."
"If we could wave a wand and stop people from pirating stuff, we would. But we can't. It's a fact of life right now, and in our opinion there's nothing wrong with a little gallows humor, so to speak."
"A lot of people look at those games with nostalgia, but they don't really identify the fact that those games never actually stopped being fun. These games aren't outdated. The game mechanics aren't outdated. People just stopped [making them]."
"Ideally, a game or other interactive media begins with an immediately familiar subject (in this case cars) but allows users to manipulate that familiar subject in a new way."
"When I was localizing My Weight Loss Coach for the DS, a product manager in Belgium raised a flag about the use of the word 'pedometer' because there had just been a lot of pedophilia cases in Belgium, and it was felt the word was too close, so we replaced it with another word."
"This is when a designer refuses to admit that an idea just isn't panning out, while endlessly iterating on it, using precious code and art resources, assuming someday, one day, it will be fun."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.