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 Gasketball  highlights this week's Best of Indie Games
Gasketball highlights this week's Best of Indie Games
August 17, 2012 | By Tim W.

August 17, 2012 | By Tim W.
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This week on "Best Of Indie Games," we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The delights in this edition include a single-screen puzzler made during last month's TIGJam Australia event, a 2D platformer inspired by Valve's Portal, a charming little HTML5 platformer, plus a novel cross-platform experiment from Galcon developer Phil Hassey.

Here's some recent highlights from IndieGames.com:

Game Pick: 'One Button Pixelympics' (jop5oup, browser)
"Following the tradition of Daley Thompson's Olympic Challenge and the Epyx Games series, One Button Pixelympics brings button-mashing sports action to the modern micro computer."

Game Pick: 'They Love You' (Henrik, Zac and Paul, browser)
"They Love You is a single-screen puzzler in which players must outwit armies of annoyingly affectionate cubes on the way to each level's exit. It's cleverly executed, and the soothing music will help you keep your cool even after you've been repeatedly suffocated by your adoring cube fanbase."

Game Pick: 'LogiGun' (Alfred Lam, commercial indie)
"LogiGun is a 2D platformer in which players use an arsenal of gadget-guns to solve physics-based puzzles. Inspired by Valve's Portal, LogiGun's gameplay focuses on the creative use of weaponry to open pathways to each level's exit."

Game Pick: 'Myriad' (Porpentine, browser)
"Porpentine's Myriad is an entrancing, surreal little 'choose your own adventure' sort of game that offers very few answers to the wealth of questions it will inevitably inspire in its players."

Game Pick: 'Dual Custody' (Badger Games, browser)
"Dual Custody is a charming HTML5 platformer that challenges players to carry a baby to safety throughout multiple trap-filled levels. Though baby Sammy can't fend for himself, his nanny Robot 8 is invincible, and can withstand attacks from the rocket launchers and saw blades that fill the game's levels."

Game Pick: 'QTE Champ' (Hamworks, commercial indie)
"QTE Champ mimics the minimalist presentation and challenge of Shenmue's Excite QTE, presenting players with a series of button prompts that must be completed within a specific time frame."

Game Pick: 'Kodachrome' (MNWS, freeware)
"Kodachrome is a rigorous, one-hit 'Metroidvania' with a heavier emphasis on exploring than on shooting, accompanied by simple but effective visuals, and mellow chip-tunes."

Game Pick: 'Gasketball' (Mikengreg, commercial indie)
"Gasketball is a sports-themed iPad puzzler similar in concept to the playground basketball game H-O-R-S-E. In addition to featuring over 100 single-player levels, Gasketball allows players to construct their own basketball shot challenges using flippers, bumpers, and other unlockable items."

Game Pick: 'Dynamite Jack' (Phil Hassey, commercial indie)
"In a rather novel pay-once, cross-platform experiment, Galcon developer Phil Hassey has offered a limited deal to give iOS purchasers of Dynamite Jack free Humble Store codes for PC."

Game Pick: 'Billy Goats Gruff' (NightFable, freeware)
"A cute little point & click adventure game, Billy Goats Gruff was created for July's MAGs and was completed in the span of the six days. Though short, Billy Goats Gruff offers a nostalgia-inducing look at a familiar fable."

Game Pick: 'Cowbeam' (Digital Dreams, commercial indie)
"In Cowbeam, an alien named Hank searches for specific bovine creatures located on different planets throughout the galaxy. The target cow's appearance hints at where it may be found; a cow wearing a hula-hoop will be on a planet near an asteroid belt, for instance."


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Comments


Amir Sharar
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Many years ago in a "sketchbook" I've come up with many different game ideas, and I'm seeing not one but TWO of them realized in this list of games. Both Gasketball and QTE Champ were the ones I thought of making at one point or another. My version of Gasketball had some key differences, but QTE Champ is exactly how I imagined it should be. And I'm sure I'm not the only one either who came up with these ideas for games, I'm not saying I'm special or anything.

But it teaches me a lesson: that with game making tools becoming cheaper and more affordable, opening the door to millions of aspiring game makers, it's starting to become a game of getting to market first. This may not be an issue for bigger titles, but for the hundreds of iOS/Android/XBLIG/Steam games coming out every week. I can see cases of accused copying when the fact could be that both games were independently inspired. I suppose this comment is rather long for the point it's trying to make. :P


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