Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close

Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [16]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GDC Q&A: Frontier's Braben On WiiWare Launch Title LostWinds
by Brandon Boyer [PC, Console/PC, GDC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
February 20, 2008
 
GDC Q&A: Frontier's Braben On WiiWare Launch Title  LostWinds
As The Outsider and Thrillville studio Frontier Developments announces LostWinds, its 3D platformer WiiWare launch title, Gamasutra talks to studio founder David Braben about the game's collaborative genesis and his thoughts on the WiiWare service and downloadable landscape as a whole.

Frontier says the game was built on the studio's in-house 3D engine technology, and focuses on a "novel, playful" control mechanism that puts players in control of both a young boy, Toku, and Enril, a wind spirit, as the two fight to release a curse put on the world of Mistralis by the evil Balasar.

“The game idea came quite a long time ago, looking at good game about controlling the wind, which is a lovely gameplay idea."

"It's perfect for the Wii," says Braben, "and actually was conceived of before the Wii, but when we saw it we thought, oh, wow that’s absolutely perfect." The company had a meeting with Nintendo at the end of 2007, with its idea already intact, and thought that with Frontier currently at 160 people, it could surely spare a WiiWare team.

The Leg Of Lamb Test

The idea itself, says Braben, came when Frontier initiated a 'game of the week' program, where someone would propose a new idea for the entire staff to pull apart, criticizing parts while praising others.

LostWinds is the first 'game of the week' title that has fully come through the process. "It's a little like putting a leg of lamb into stream of piranhas," says Braben. "The water fizzes for a while, and anything left is pretty tough."

He says that company wide there's been a massively positive reaction to the game, and especially from its 12 person team. "You can see that there’s a lot of love. For me the games I’ve really liked are games that you can see how much love has gone into it," saying that that love is apparent in the consistency of LostWinds' world, and the fact the team has created a rich backstory to the game, despite having little effect on the gameplay itself.

Frontier managing director David Walsh called the gameplay, "in a funny way, single-player cooperative" -- main character Toku is controlled with the thumbstick, while the Wiimote harnesses the power of Enril the wind spirit.

Toku alone is quite vulnerable, the two explain, "he's not particularly powerful, but he's a physical presence in the world," and needs Enril to protect and guide him by using the Wiimote to control the wind, helping him glide, pick up heavy objects and keep enemies away.

Braben asserts that LostWinds may be the first Wii title to exploit the console's controls in an entirely new way. "There are three categories of control systems -- just the Wiimote, games that use both with a slightly arbitrary assignment of keys, which takes a while to get used to, and a third which uses the Wiimote as a pointer in combination with the nunchuk. But then there's a fourth way, using each independently of each other which it turns out feels very natural -- we're probably the first to do that."

WiiWare Against The Rest

As one of the first announced WiiWare titles, we ask Braben how he believes the service will stand up to its console competitors. Apart from the fact that the Wii has fast gathered an impressive installed based, Braben said that while Xbox Live Arcade was easily navigable at first, "It's got very hard since. I don't even know if there's stuff that I want out there."

The WiiWare service he said, could provide "potential solutions that don't apply to other services. It's for Nintendo to announce, but certainly from what I've seen it looks very interesting."

The Cost Bracket

Though the company has yet to decide on a set price point, we asked what Braben thought of Gamasutra's recent editorial on downloadable price points. He responded that, especially with broad-appeal games, the market is quite sensitive to price, and sales dramatically increase at lower prices, with sales spikes at each further price drop.

"The problem we’ve got as an industry," he continued, "is where people see value in price -- if you put it at a low price, people think that must be rubbish. We haven’t decided the price yet, there’s a bracket, and it's a case of liking to see it out at a low price so it’s not a barrier."

But are competing services driving price points down for the industry as a whole? "There is an expectation flipside of it, you're right," Braben said, "it is an issue, and I suspect Microsoft are trying to claw the price back up again. The problem is there isn’t a way of judging the service, and what you are going to get. I’ve seen some games on Xbox Live that look fantastic and others that are 'less so.'"

Finally, we asked if he thought WiiWare presented a good opportunity to launch original IP. "There's quite low risk to produce a game at all, not just original IP," he said. "LostWinds was conceived as a game for the Wii rather than a distribution mechanism. We still may release it as a disc based game in the future. It's not our currently plan, but wouldn’t balk at the idea."

"We fully expect the WiiWare service to be a success," Braben concluded, "we think it will do really well."

 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.