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2013 Independent Games Festival submissions now open
2013 Independent Games Festival submissions now open
August 9, 2012 | By Staff

August 9, 2012 | By Staff

Organizers are now officially opening submissions for the 2013 Independent Games Festival, to be held at GDC 2013 in San Francisco next March.

The longest-running and highest-profile independent video game festival, summit and showcase is now accepting entries to the 15th annual Festival, with deadlines in the Main and Student Showcase categories by October 17th and October 31st respectively, and finalists to be announced on January 2013.

Following over 850 entries to IGF 2012, the Festival has expanded each existing category to six finalists, all of which will be available in playable form at a larger, expanded IGF Pavilion on the GDC show floor, and will compete for nearly $60,000 in prizes.

These include the $5,000 Nuovo Award, honoring 'abstract, shortform, and unconventional' games, as well as the Excellence in Art, Audio, Design, Technology, Student Game and Audience Award prizes, each worth $3,000, and the crowning $30,000 Seumas McNally Grand Prize.

Notable former Independent Games Festival winners over the previous 15 years include Spelunky, Fez, Minecraft, Limbo, World of Goo, Braid, Castle Crashers, Everyday Shooter and many more of the game industry's breakthrough independent titles.

Winners will be announced on stage at the high-profile Independent Games Festival Awards on Wednesday, March 27, 2013, at the Moscone Center in San Francisco, with the IGF Pavilion open from March 27-29, and the sister Independent Games Summit event taking place on March 25 and 26.

All of the Independent Games Festival events take place as part of the 2013 Game Developers Conference, which is held March 25th - March 29th, 2013 in San Francisco, and the IGF continues as the most vital showcase of independent game talent across the wide spectrum of artistically- and commercially-aimed development.

"All of us here at the IGF are eager to see this year's selection of games. Each year, the community manages to outpace itself in innovation and artistry, and we expect nothing less for this 15th anniversary Festival," said IGF Chairman Brandon Boyer.

"In the same spirit of that evolution, we've given our submission system an overhaul that should greatly enhance the experience for both our entrants and our judges alike, and look forward to hearing your feedback. Best of luck to all entrants -- we can't wait to see what you create!"

Submissions to the competition are now open to all independent game developers; important dates for IGF 2013 are as follows:

August 9, 2012 - Submissions are Open

October 17, 2012 - Submission Deadline, Main Competition

October 31, 2012 - Submission Deadline, Student Competition

January 7, 2013 - Finalists Announced, Main Competition

January 14, 2013 - Finalists Announced, Student Competition

March 25 - March 29, 2013 - Game Developers Conference 2013

March 25 - March 26, 2013 - Indie Games Summit @ GDC 2013

March 27 - March 29, 2013 - IGF Pavilion @ GDC 2013

March 27, 2013 - IGF Awards Ceremony (Winners Announced!)

For a complete list of information on the 2013 Independent Games Festival, including submission specifics, frequently asked questions, and more discussion on this year's changes from the IGF Chairman, please visit the official Independent Games Festival website.

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Lex Allen
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Hmmm... I used to get excited about this, but after what happened last year, I'll be surprised to see who DOESN'T enter. Or perhaps everyone has already forgotten...

TC Weidner
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I continue to think, art and competition are a ridiculous combo. Save competition for athletics, not the arts. Showcase the games, bring people together. celebrate independent games. Dont compete and try to rank one another. BY selecting a few winners, you are in fact telling the vast majority, you're not good enough. Just about the worst message you can send. Poor parenting and our society at large already does enough to discourage people why add to it.

But then again, competitions are rarely about much more than entrance fees. Yeah I said it.

Sybil Collas
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I think competitions are a great way to showcase your work, mostly for new/unknown entreprises or students. And if you think art competitions shouldn't exist, you might want to realize it's usually during such competition that people try to give the best of themselves and produce really interesting things.

Competitions are not made to tell the vast majority (which is in no way left behind) they're not good enough but to praise the best, and most importantly to give everyone visibility. To think otherwise is a bit whiny.

TC Weidner
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You can easily showcase work without creating artificial competition and arbitrary rankings and such. To say otherwise is ridiculous. I praise these festivals for creating a showplace, I however have a small problem with the arbitrary money grab which are these "competitions."
There is nothing whiny about trying to raise all ships.
Call me a nut but our society would be much better off focusing on cooperation and creation, and not competition and destruction.( IE for me to win you must lose)