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Epic Games' new addition: Impossible Studios
Epic Games' new addition: Impossible Studios
August 9, 2012 | By Mike Rose

August 9, 2012 | By Mike Rose
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    8 comments
More: Console/PC, Business/Marketing



Epic Games today announced the opening of a new Maryland-based studio, consisting of former Big Huge Games employees, and currently housing development of upcoming iOS title Infinity Blade: Dungeons.

Big Huge Games was a subsidiary of Curt Schilling's Copernicus MMO company 38 Studios, which recently closed down after initially defaulting on part of a loan from the state of Rhode Island, then running out of money.

At the time of closure, Epic's Mike Capps said that his company was looking to help those affected, by forming a new studio for the staffers at Epic.

Epic has built up this new studio, Impossible Studios, in association with the ex-leadership of BHG, with Sean Dunn, previously general manager at the shuttered studio, taking on the role of studio director.

Infinity Blade: Dungeons, revealed earlier this year as Epic's first in-house mobile game, is now being developed in collaboration with Epic and Chair Entertainment under Impossible's roof in Maryland. The game is set to be released for iOS later this year.



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Comments


[User Banned]
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This user violated Gamasutra’s Comment Guidelines and has been banned.

Carlo Delallana
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Really goes without saying. This has to be the greatest studio logo created in recent history. It also serves to highlight the spirit of the team who have gone through so much and have emerged as Flying Ursacorns.

Aaron Fowler
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I'm really glad Epic Games (and others) are helping some folks from 38 Studios get back into the workforce.

Simas Oliveira
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Yes, Epic gained a lot of good will with this move (from me at least).

Fred Marcoux
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good luck!

Anthony Boterf
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*new game dev* "Hmm, I wonder what engine I might use to develop my new game idea??" ** reads this article** "Oh, great company! I think the Unreal engine will be perfect!!"

Terry Matthes
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I don't understand the cynicism of your comment. Unless I'm reading something into it that isn't there?

Anthony Boterf
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Sorry for the late reply, haven't been reading Gama much lately. No cynicism intended... as a hopeful game dev, this is exactly my reaction...Unreal Tech all the way!

Yes, I am a fanboi now. :-p


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