Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 22, 2014
arrowPress Releases
December 22, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Warren Spector: Let's make believable characters, not believable guns
Warren Spector: Let's make believable characters, not believable guns
August 15, 2012 | By Tom Curtis

August 15, 2012 | By Tom Curtis
Comments
    38 comments
More: Console/PC, Design



"Can you imagine what games we would have if [id's] John Carmack decided he wanted to create a believable character as opposed to a believable gun?"
- Deus Ex and Epic Mickey creator Warren Spector expresses his frustrations with the industry's focus on violence and high-end visuals.

Spector says that he's been "actively trying to shame" developers like Carmack and Epic Games' Tim Sweeney, as he believes they spend too much time working on rendering techniques or finding new ways to simulate violence, when they could focus their efforts on recreating basic human interactions and relationships.

He notes that it's understandable that the industry has a tendency toward violent game mechanics, as those actions are easy to map to the press of a button. While creating something like a virtual conversation is certainly more complex, Spector thinks it's a goal that's at least worth pursuing.

"We focus a little bit too much on violence, but we all know how to do it. It's easy. And a lot of players seem to like it. It isn't all we can do and it certainly isn't all we should do."


Related Jobs

Nordeus
Nordeus — London, England, United Kingdom
[12.22.14]

Lead Game Designer
CI Games S.A.
CI Games S.A. — Warsaw, Poland
[12.22.14]

Senior Designer
Demiurge Studios, Inc.
Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
[12.19.14]

Game Director
WET
WET — Sun Valley, California, United States
[12.18.14]

3D Modeler









Loading Comments

loader image