Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [12]
 
Blizzard opposes Valve Dota name registration [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  BioShock Sweeps Game Audio Awards
by Leigh Alexander [PC, Console/PC, Mobile Console]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
February 29, 2008
 
 BioShock  Sweeps Game Audio Awards

The Game Audio Network Guild (G.A.N.G.), a non-profit organization supporting the game audio industry, has announced the winners of its 6th Annual G.A.N.G. Awards, which honor outstanding creative, technical and artistic audio achievement in games.

BioShock won a total of 8 awards, succeeding in every category in which it was nominated. Additionally, industry veteran Brian Schmidt was presented with the Lifetime Achievement Award.

Schmidt is best known for his audio work in games such as Madden Football, Desert Strike, Star Wars Trilogy and Crue Ball. In 1998, Brian left freelance audio for Microsoft, where he set the direction for game audio technologies for Windows and Xbox for the next decade.

Finally, G.A.N.G. member Nathan Rain Schwartz was awarded a $10,000 scholarship to Expressions College, which offers a game audio curriculum at their Emeryville, CA campus.

The winners were voted upon and judged by the game audio industry and members of G.A.N.G. They were announced at the G.A.N.G. Awards ceremony held in San Francisco, CA during the Game Developers Conference and are listed below by category.

AUDIO OF THE YEAR
BioShock

MUSIC OF THE YEAR
BioShock

SOUND DESIGN OF THE YEAR
BioShock

BEST ORIGINAL SOUNDTRACK ALBUM
God of War II

BEST INTERACTIVE SCORE
BioShock

BEST HANDHELD AUDIO
Syphon Filter: Logan's Shadow

BEST AUDIO – OTHER
Jewel Quest II

BEST CINEMATIC/CUT-SCENE AUDIO
BioShock

BEST DIALOGUE
BioShock

BEST ORIGINAL INSTRUMENTAL
"Welcome To Rapture" – BioShock

BEST ORIGINAL VOCAL – CHORAL
"Main Titles" – God of War II

BEST ORIGINAL VOCAL – POP
"Still Alive" – Portal

BEST USE OF LICENSED MUSIC
BioShock

BEST ARRANGEMENT OF A NON-ORIGINAL SCORE
Simpsons Game

BEST GAME AUDIO ARTICLE, PUBLICATION OR BROADCAST
"The World of Game Composing" – Film Music Magazine

MOST INNOVATIVE USE OF AUDIO
Ghost Recon: Advanced Warfighter 2
(Audio controlling graphics & physics engine)

BEST USE OF MULTI-CHANNEL SURROUND IN A GAME
Halo 3

ROOKIE OF THE YEAR (TIE)
Austin Wintory (composer - flOw)
Tomas Neumann (audio programmer - Crysis)

STUDENT/APPRENTICE CONTEST WINNERS
Mike "Skitch" Schichiano (music)
Mikkel Eskessen (sound design)

G.A.N.G. RECOGNITION AWARDS
Russell Brower (audio director & composer - Blizzard Entertainment)
Rod Abernathy (composer - Dead Head Fred)
Michael "Piano Squall" Gluck (Piano Squall album and charity work)

G.A.N.G. DISTINGUISHED SERVICE AWARD
Sean Beeson
Jerry Lyons
Chance Thomas
Becky Young

G.A.N.G./EXPRESSIONS SCHOLARSHIP
Nathan Rain Schwartz

LIFETIME ACHIEVEMENT AWARD
Brian Schmidt

BioShock composer Garry Schymann said, "Every now and again, life provides one of those great moments of satisfaction for which words are really inadequate to describe. Being honored by my friends and colleagues at this year's G.A.N.G awards was one of those moments. It was a very moving evening for me and I will always be grateful to G.A.N.G. and everyone who considered my score for BioShock worthy of these honors. I get to look at the trophies every day now, and that is very humbling and amazing!"
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.