My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
Letting the Player Find the Fun
 
Using Small Studios As Stepping Stones In Your Career [3]
 
Maturity, Challenge, Art and Games
 
Combat Analysis: Guacamelee [1]
 
Kickstarter Fu
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
2K Games
Tools Programmer - 2K Games
 
2K Games
Graphics Programmer - 2K Games
 
2K Games
Engine Programmer - 2K Games
 
GREE International
Senior Product Manager, Growth and Revenue
 
GREE International
Business Intelligence Data Analyst
 
Synergy Blue
3D Artist / Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
Groove Heaven, a new
rhythmical Nintendo
3DS...
 
Adrenaline Amusements
acquires Sarbakan
 
Wargaming to Offer
Financial Support to
Open...
 
Dragon’s Call II:
More Fierce Bosses in...
 
The Shrapnel Games
Memorial Day Wargame Sale
Event...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Gamasutra Expert Blogs: From Wii U to the cloning conundrum
Gamasutra Expert Blogs: From Wii U to the cloning conundrum
 

September 20, 2012   |   By Eric Caoili

Comments Post A Comment

More: Console/PC, Smartphone/Tablet, Audio, Design





In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including what defines a game clone, why the Wii U might not matter to the next generation, and more.

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra.

Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.

We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines.

Here are the top blogs for the week:

This Week's Standout Expert Blogs

Archetypical spaces, part 3: The maze
(Martin Nerurkar)

Martin Nerukar presents the third installment in his series looking into different archetypical spaces, this time looking at the maze, what it means for stories, presentation, and mechanics.

The cloning conundrum
(Josh Bycer)

Josh Bycer studies the issue of cloning with major examples from this year, attempting to define some base rules as to when one game is a clone of another.

Inquisitor: The sins of old-school design
(Eric Schwarz)

We love being nostalgic about old-school games, but what happens when someone releases a game 12+ years after its prime? Eric Schwarz examines Cinemax's Inquisitor to find out.

A completely anecdotal account of why the Wii U might not matter to the next generation
(Steve Fulton)

Considering the Wii U's future, Steve Fulton points out, "I have three kids, aged 6, 9, and 14. They have been brought up with video games on all platforms, yet they rarely play traditional disc-based console games."

Some thoughts on collaboration in the final mix
(Rob Bridgett)

The creative process starts and ends with professional, respectful collaboration. Rob Bridgett believes the final mix on a AAA video game production should certainly be no exception.
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
A Guacamelee! combat design analysis
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?


   
 
Comments


none
 
Comment:
 




 
UBM Tech