Gamasutra highlights choice quotes from game industry figures from the past week, including Insomniac Games' Ted Price, Valve's Alden Kroll, industry veteran David Crane, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on DRM, PS Mobile, crowd-designed games, Steam Greenlight, and more.
This Week's Noteworthy Game Industry Quotes
"Greenlight is scary as hell. Great games not getting the attention they should is always a problem, and asking the crowd what's good usually results in 'that thing everyone else likes'!"
"I always imagine other people's reaction when they look at something I've done, and if it seems underwhelming I'll push it further or add more to it till I think it's good enough. "
"When you have this balance between participation from the audience and some professionals who know how to hammer it into shape and make it as good as it can be, we think that's a really good balance."
"We need to evolve with our teams, and that in itself is a creative endeavor, in that it's as creative a challenge as building a game when it comes to building consensus among a team."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.