My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [5]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [9]
 
Letting the Player Find the Fun [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Wargaming.net
Release Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Virdyne Technologies
Project Manager
 
Stomp Games
Web Game Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
DeNA Extends Agreement
with Hasbro to Develop
G.I....
 
Game of Thrones Ascent
Now Available to Play
on...
 
Banjo-Kazooie\'s
soundtrack to be
orchestrated by...
 
Metaversal Studios
Announce: “Heal
Me!&rdquo...
 
TOP ELEVEN SCORES WITH 11
MILLION MONTHLY ACTIVE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Your game industry in your words, week of September 7
Your game industry in your words, week of September 7
 

September 7, 2012   |   By Eric Caoili

Comments Post A Comment

More: Console/PC, Design





Gamasutra highlights choice quotes from game industry figures from the past week, including Insomniac Games' Ted Price, Valve's Alden Kroll, industry veteran David Crane, and many others.

In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on DRM, PS Mobile, crowd-designed games, Steam Greenlight, and more.

This Week's Noteworthy Game Industry Quotes

"Greenlight is scary as hell. Great games not getting the attention they should is always a problem, and asking the crowd what's good usually results in 'that thing everyone else likes'!"

- Incredipede developer Colin Northway

"We've gone more the route of reward, as opposed to the stick, when it comes to DRM."

- Ubisoft's VP of digital publishing Chris Early discusses removing always-on DRM anti-piracy measures from the company's games

"I always imagine other people's reaction when they look at something I've done, and if it seems underwhelming I'll push it further or add more to it till I think it's good enough. "

- Artist Paul Robertson sharing tips for making great 2D animations

"Holding an open paid beta allowed us to find an early audience and is giving us time to craft our game with real feedback ahead of its release."

- Kevin Forbes of Klei Entertainment (Mark of the Ninja)

"Original indie games with a strong personal identity on a fantastic piece of kit? Seems to me the right approach."

- Eufloria developer Rudolf Kremers on bringing indie games to PS Vita via the PS Mobile program

"When you have this balance between participation from the audience and some professionals who know how to hammer it into shape and make it as good as it can be, we think that's a really good balance."

- Schell Games head Jesse Schell on making a crowd-designed game

"We need to evolve with our teams, and that in itself is a creative endeavor, in that it's as creative a challenge as building a game when it comes to building consensus among a team."

- Insomniac founder and CEO Ted Price

"Steam Greenlight is as much about building community for your games as it is about getting your game on Steam."

- Valve UI designer Alden Kroll

"They look at my project and say, you're asking way too much money. And I say, do you have any idea how much it takes to make a game?"

- Game designer and Activision co-founder David Crane on his struggles attracting funding for his Kickstarter game project

The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
Player progression: Understanding how players get through your game


   
 
Comments


none
 
Comment:
 




 
UBM Tech