Gamasutra highlights choice quotes from game industry figures from the past week, including Media Molecule's David Smith, Valve's Robin Walker, Keiji Inafune, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on subtractive design, game studio culture, Japanese developers on Steam, and more.
This Week's Noteworthy Game Industry Quotes
"Team Fortress 2 has been ended up being one of the most useful tools we've ever built to reduce risk in our company's future."
"It's a very creative act to remove things. In some ways, adding things can be the easy option. Everybody likes new ideas. But figuring out which to remove -- I think you talk to anyone that makes games, and this is the common basis of anguish and pain."
"My personal opinion is that [Steam] is one of the ways that Japan can still compete, as far as putting their games in front of users, and not having to spend huge mega-budgets. It can help them compete with Western publishers."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.