Gamasutra highlights choice quotes from game industry figures from the past week, including Nintendo's former "gamesmaster" Howard Phillips, Monaco's Andy Schatz, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the Japanese industry's shrinkage, digital versus analog choices, "box dwellers," and more.
This Week's Noteworthy Game Industry Quotes
"If we stay at 99 cents, people will still play. Otherwise, from an industry point of view, you get this diminishing spiral where, the only reason you're really lowering the price is to take customers away from other developers."
"We actually got a lot of feedback from people who were playing it, saying, 'We want bigger breasts. Make the characters more like that.' That was kind of surprising."
"The Box Dweller. Someone who immediately dismisses an idea because it wouldn't work within some other (often easily changeable) current constraint in the game."
"You should never, ever, ever be afraid to take a step back, look at your game, look at your development team, look at what you're doing, and consider a pivot."
"Players tend to have a hard time making choices based upon a range of values, but if you give them the choice of A, B, or C, they have a much easier time strategizing about the optimal path forwards."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.