My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 19, 2013
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [1]
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [77]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [25]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Sr. Game Designer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Game Graphics Engineer
 
Amazon Game Studios
Game Development Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 19, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
What if you can't deliver your Kickstarter-funded project?
What if you can't deliver your Kickstarter-funded project?
 

September 4, 2012   |   By Eric Caoili

Comments 5 comments

More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing





What happens when you have to delay or abandon a game project that was crowdfunded on Kickstarter? Do you have to refund all the money you received? How are developers held accountable?

Kickstarter updated the Frequently Asked Questions portions of its site on Tuesday to answer those questions, and emphasize that it's not responsible for making sure creators complete their crowdfunded projects -- that responsibility rests solely on developers.

The company boasts that it doesn't guarantee the completion of any projects -- the FAQ reads: "A Kickstarter where every project is guaranteed would be the same safe bets and retreads we see everywhere else. The fact that Kickstarter allows creators to take risks and attempt to create something ambitious is a feature, not a bug."

Though Kickstarter cannot guarantee that developers will finish their games and fulfill all rewards, the site's Terms of Use requires creators to refund backers if they can't deliver -- so those backers do have a legal recourse if they never receive what was promised to them for their pledge.

Game makers are also expected to post a Project Update (which is emailed to backers) if they run into any problems that would delay or cancel their titles. If it's become impossible to complete your game, Kickstarter suggests you talk with backers to offer refunds, detail how their pledges were spent, and do whatever you can to satisfy donators.

Kickstarter notes that it's making efforts to improve accountability and fulfillment, as it's now requiring creators to list an "Estimated Delivery Date" for all rewards, and has brought in more staff to combat fraud and other guideline violations.

However, the company says it does not intend to screen projects based on whether creators can complete their projects: "On Kickstarter, people ultimately decide the validity and worthiness of a project by whether they decide to fund it."
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments

Jeremy Reaban
profile image
Well, does NCSoft have to refund the money I spent on City of Heroes which they closed down only a year after going free to play?

I'm not sure how that is any better than trying to make a game and failing. If they knew the game didn't have a future, why did they take people's money?

Sean Scarfo
profile image
Um, its called CASHING OUT. They needed money to stay afloat while they attempted to secure other funding. Obviously, that didn't happen.

Mark Ludlow
profile image
I'm not sure how they are similar scenarios. City of Heroes already existed when people started paying for it, and the EULA would have stated that NCSoft reserved the right to shut the server down at any time so people knew it may not be forever.

A Kickstarter project is like booking tickets to a show. At the time you purchase the tickets, the company has every intention of putting on the show, however, something may go wrong in the meantime (such as the venue becomes unavailable, or their lead actor gets sick, etc.) and they become unable to put it on anymore. The new rules just make sure that people who paid for the tickets aren't left empty handed because of it.

Michael Rooney
profile image
The most similar situation would be pre-ordering CoH and it never coming out. You got the product you paid for. Why would you expect a refund?

A S
profile image
People need to take responsibility for their actions.

While it may not be immediately obvious, what you are doing on Kickstarter or Indiegogo or any of those sites is angel investing. They dress it up in gamification and you win prizes for contributing certain amounts, but you have absolutely no guarantee of getting anything, and the responsibility for due diligence is entirely on yourself. It's an entirely different transaction from a shop purchase.


none
 
Comment:
 




 
UBM Tech