| Simas Oliveira |
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Capcom folks are all about the fun, aren't they?
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| A W |
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Here's another! Monster Hunter Saga Remastered Wii U all regions release.
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| Danny Bernal |
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http://leapfrogcomms.blogspot.com/2010/08/eternal-triangle.html
so lets translate this to Capcom ... they want to shorten time, and budget ... hmmm .... I'll need a reason to buy their next games. bye bye Capcom. It was nice knowing you! |
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| Josh Gibson |
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This reminds me of what Midway was doing.
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| Nathan Zufelt |
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$12 billion revenue and $1.1 billion profit would make Capcom the largest video game company on the planet by a healthy margin.
Conversions should be - revenue ¥82.1 billion ($1.04 billion) and profit at ¥6,723 billion ($85 million). |
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| Eric McConnell |
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Just release another iteration of SF4, MvC3 and SxT for $40 each
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| Mikhail Mukin |
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Smaller teams might make sense (assuming they have good in house tool chain/engine already), but if they want to reduce costs, they should lengthen the dev cycle, not shorten it... Smaller team with longer dev cycle is more cost-efficient (for many reasons). You have less communication overhead and working while "all systems in flux", you have less management overhead, you can give tasks to people more appropriate for them (less "junior UI engineer fixing physics engine just for this milestone"). And I'm not even mentioning people getting tired and actually less productive while always under stress.
IMHO you have to shorten dev cycle only when you know (for marketing reasons) you absolutely need the game done within a certain window (like a movie release or some sports season starting or license rights expiring etc). |
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| Sebastian Cardoso |
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"...via an "efficient development structure."
"... with the development process shortened and multiple sequels developed at the same time." "This means that Capcom can put out popular games faster, while also pulling in extra revenue from additional game content such as DLC and in-game purchases." I wish Capcom the best, which is why I sincerely hope that their business strategy is more elaborate and sensical than this. Or that part of that was lost in translation or in this summary. Because this makes very little sense. |
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| Joshua Hawkins |
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I've always been told a game can only be 2 of 3 things cheap, quick, and good. Looks like Capcom is focusing on cheap, and quick.
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