With experience working on titles ranging from Ultima Online to Star Wars Galaxies, industry veteran Raph Koster has developed quite a bit of expertise on online game design, and at next month's GDC Online, he'll present a robust keynote detailing his theory for creating fun in the modern online game industry.
Alongside his keynote, GDC Online organizers have also revealed two new Design track sessions, covering the best practices for video game analytics and the evolving tastes of female players.
These new talks all fall within GDC Online's Main Conference, which offers some of the world's leading content on persistent and online games. The event will be held Tuesday, October 9 to Thursday, October 11 at the Austin Convention Center in Austin, Texas.
The full details on GDC Online's newly announced sessions are as follows:
- In Raph Koster's keynote, the 2012 Online Game Legend Award recipient will reflect on a speech he gave 10 years ago at the very first GDC Online – then known as the Austin Game Conference. In that keynote, Koster explored why games matter, how they teach players, and what fun is.
In his upcoming presentation, dubbed "A Theory of Fun 10 Years Later," he'll revisit those ideas and address how his theory has changed over the last decade, reexamining the importance of how games interact with their players.
- Finally, Real Life Plus creative director Terry Redfield will examine female player demographics in "It's Not Your Game, It's Me: How a Woman's Taste in Games May Change As She Ages." Redfield, who has also worked on titles such as Psychonauts and Gardens of Time, will use the latest research on female hormone and neurological studies to examine how certain game mechanics appeal to distinct female age groups.