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What's the difference between Japanese and Western developers?
What's the difference between Japanese and Western developers? Exclusive
 

September 7, 2012   |   By Christian Nutt

Comments 5 comments

More: Console/PC, Design, Production, Exclusive





"The main difference, if we were to really simplify things, is it seems that Western games tend to focus a lot on realism in animation."
-- Motohide Eshiro, producer, DmC

One of the challenges of shifting the Devil May Cry series to a Western developer -- Cambridge, England-based Ninja Theory (Enslaved) -- is that the team had to adapt to a different sort of play style, or "control feel", in the words of Eshiro, than Western developers typically embrace.

"The main difference, if we were to really simplify things, is it seems that Western games tend to focus a lot on realism in animation," says Eshiro (pictured). "So that, if you're walking along and you stop, you should go through a natural and proper stop animation, which tends to look very good. But, when we're talking about something like Devil May Cry, the concept has always been letting the user do what they want when they want -- cancel things in mid-motion and suddenly turn on a dime, this sort of thing."

Adds U.S. producer, Alex Jones, who had a hand in selecting the developer, Ninja Theory "had shown just enough capacity for combat that we felt bringing in a booster shot of some of the CJ [Capcom Japan] experience of 25 years of making fighting games would get it over the hurdle completely."

The full DmC interview with Jones and Eshiro is live now on Gamasutra.

 
 
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Comments

Todd Boyd
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Has the perennial "Eastern developers vs. Western developers" article flurry begun already?

Christian Nutt
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I think it's an interesting topic, and particularly relevant to the discussion of a Western developer creating the fifth installment of a Japanese franchise. I know that I was really concerned about the combat in DmC until I played it -- Western combat design is nothing like Japanese combat design, generally. The combat in Heavenly Sword was dreadful, also.

A W
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If he is only taking about graphic style then yes western development goes more for realist action and actors while eastern development sticks to the rules of simulated expression of stylization. If he's talking about game play, eastern developers seem to focus on the controlled playground method with definite rules sets of control only easing the controls with time earned by skills of repetition and pickups acquired along the way. Western developers tend to focus more on sandboxes with toys that have some rules of grand physics but with monetary looting reward structures of earning abilities with thought of keeping the player entertained between and during set pieces. If hes talking about sound western development seems to negate the soundtrack for the ambiance of reality, while eastern development goes for the emotion of soundtracks to govern the psychological aspects of the player. There are some overlaps but that is how I see it as a consumer.

Christian Nutt
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It really wasn't that broad a question -- it was within the context of Devil May Cry.

Those generalizations aren't so wrong, though. But generalizations only get you so far, of course.

koko tento
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Really what it comes down too is japan had to clean up its own mess by giving its game to a bad US dev


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