| Eric McVinney |
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You know, it was a matter of time before this would happen and it did. And I'm not surprised at all by this move. Zynga will be mainly known as "That company that is devoid of creativity and cesspool of stagnate progression."
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| Amanda Lee Matthews |
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Collecting/gathering monsters and battling with them was not original when Pokemon first did it. Pokemon was just the first to become majorly popular worldwide.
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| Tom Baird |
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As soon as a game is described as 'a cross between' I don't think it's legitimate to start crying copycat. It's no longer a brainless clone, and is a merging of multiple influences, like every other creative work out there.
Zynga is bad for copying, but in this case I feel they are being wrongly accused. |
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| Eric McVinney |
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When you hear the word "Montopia," what game comes to mind? Most likely "Pokemon" because of the "mon" part :| Nit picking? Probably, but rightfully so. And because Pokemon was the first to become popular world wide has nothing to do with it being cloned, it's the fact that it's ZYNGA that we're dealing and being known for such stunts in the past.
In any case, if the gameplay and mechanics differ greatly from Pokemon and RoB, then there isn't going to be that much of an issue. |
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| Ramin Shokrizade |
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I think that anything that Zynga puts out that is less than a 90% clone is a huge step forward for this company. Maybe we should give them some Kudos and encourage them to aim for less than 70% next time.
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| Mark Sivak |
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The real question is why is this a new brief and not an opinion piece? It is clearly biased from the title and first sentence.
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| Brian Tsukerman |
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In truth, I'm happy this is being made simply because it's the type of game that really would benefit from a mobile/social/casual setting. Furthermore, though there is clearly still room for more ethical creativity from Zynga, this appears to be more an example of adaptation than it is of cloning.
Clearly, Pokemon isn't about to be licensed for anything without a Nintendo logo on it, so regardless of what percentage of it can be considered duplicated, this is a game being made for a market that currently has few if any games of the type. Sure, I may already see a palette-swapped Charmander in the banner up top, but depending on how they develop the game's mythos and systems, it could be an entirely legitimate entry in the monster collecting genre. Even so, I'll be keeping an eye out. Zynga earned it's bad publicity for obvious reasons, and as such must be scrutinized in order to ensure that these selfsame tactics are no longer employed to their benefit. |
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| Bruno Patatas |
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1. Montopia (developed by Zynga Japan), has been available in Japan since February! Well done Gamasutra, in bringing us "news".
2. If you played the game, you would see that Montopia has nothing to do in terms of gameplay with Pokemon. 3. Pokemon was NOT the first monster hunting/battling/collecting game. I want to continue loving you Gamasutra, but in this case, shame on you! It's a bad sign when i'm starting to go more frequently to Kotaku to read real game news... |
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| Cordero W |
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I can't stop laughing.
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| Anthony Giallourakis |
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Like in the soft drink business, there are only so many categories and flavors, so sooner or later, a large developer/publisher like Zynga is going to create a game that looks a lot like what is already out there. In the soft drink industry, copying a flavor for instance happens all the time. The reality is this, unless the new brand is substantially better, just copying another flavor isn't enough. The same holds true with video games.
If Montopia is substantially better, in game play, graphics, story line, etc. then let them bring it on. That would be an amazing feat and Zynga would deserve to make some coin from its hard work. If on the other hand, this is just a lame knock off, players will know that, and the game will be rejected as such. Poker anyone? |
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