Valve has Greenlighted its first batch of games, simultaneously revealing its intricate methods of selection -- i.e. picking the top 10 most voted for games on the service (minus Slender: Source, which was left out for reasons we can only speculate on).
This gives us the opportunity to analyze the games and genres that appear to be capturing the attentions of Steam players, in the hope that you too can top the Greenlight popularity charts and claim your place on the Steam store.
The biggest takeaway from the games Greenlighted is that Steam users are, in general, looking for the types of experiences that you'd perhaps associate more with the triple-A space, and less with what you might consider the more niche indie game scene (which is hardly surprising, given the audience).
First-person games, for example, are very much "in" -- six out of the ten games chosen feature a first-person perspective. Again, it's not really a genre you would associate with indie games as such, and is definitely more at ease with the mainstream and the modding scene.
Three out of the 10 games selected were mods (Source mods, of course), showing that Greenlight is a fantastic way for modders to get their works on the Steam store, whether they are planning to charge for them or not.Take a look aroundAnother gameplay element that is clearly capturing hearts and minds right now is the free-roaming adventuring genre, with open-ended exploration at its core.
It's easy to say that games like Minecraft have really shown what this approach to game design can achieve, but in actual fact, the Greenlighted games that fit this header are more varied in their content than you might imagine.
Project Zomboid for example, focuses far more on survival than it does on creativity, while Routine, with its non-linear exploration aboard a Moon base, coaxes players into discovering areas in a non-randomly generated world that perhaps other players might not.
There is, of course, another very obvious genre that runs through a good portion of the Greenlighted titles -- horror. Half of the games feature survival horror elements, with zombies a particularly prominent feature. It would appear that, as much as some of us continue to lament the oversaturation of zombie games, the genre is (ironically) refusing to die.
The most notable takeaway from the 10 Greenlight games is that not a single one of them is a puzzle game, a platformer or an arcade shooter -- three genres that make up a good portion of what is usually perceived as your average indie game. In reality, what this means is that Steam users are simply looking for more of the same. For the most part, they want experiences that are similar to those already available on Steam, which obviously isn't great news for a good portion of indie developers.Breaking throughThat being said, there are clearly some exceptions, as there always are in these circumstances. McPixel, a collection of minigames with a pixelart visual style, is unlike anything we've seen via Steam before, while Towns, a very indie-looking citybuilding management game, again isn't exactly your usual Steam fodder.
But none of this matters a jolt if you don't already have a community or fanbase built up around your game. All 10 games already had fanbases, thanks to either already being available to download/purchase elsewhere, or being in a playable alpha/beta form. Until you have such a fanbase for your game, it would appear that your chances of quickly being Greenlighted are slim.
Not that putting your game on Greenlight without a community is a bad idea. As a journalist with a high interest in indie games, I have spotted a good half-dozen games I find very intriguing through the service, which I had not seen before. On top of that, I've noticed dozens of people on Twitter posting links to Greenlight games that they believe are worth backing.
Hence, it would appear that a Greenlight page can indeed help you in your bid to build a fanbase. If you're willing to part with that $100 submission fee, my advice is to go for it, and then link the page alongside all your other press assets. The fact is that it doesn't appear to matter how quickly you build up your number of votes, so you might as well start as soon as possible.
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I know you're being pithy, but aesthetic is pretty much all that separates most mainstream games anyways. People have clearly latched on to this aesthetic.
Sherman, Im guessing that you reach 100% when you are no longer part of the 99%. Not to sound funny. Your 1k votes are probably 1% of the top voted games. As long as they get more votes its possible that you can fall back down to 0... welcome to the 99%.
Man, it's a shame those Steam users are stuck in such a narrow rut of tightly defined genres instead of enoying the great diversity, freshness, and innovation they could be enjoying in their puzzle games, platformers, and arcade shooters. If only they could try a different tightly defined genre instead of the tightly defined genre they're used to!
Seriously, you guys need a Ring of Unintentional Irony Detection +5.
As I see it the status quo is still in effect. That's working for some, but not for many, hence the complaints. There's basically two solutions (both of which necessary): 1) Smaller business, lower over-head, less risk and lower payout needs to be okay. 2)Developers need to start marketing and continue doing so until they get their desired results of profitability, market reach, audience, etc. Then they need to continue doing so to maintain it. Steam and Valve are awesome, but they cannot and will not solve your marketing challenges for a mere $100 that goes to charity. Not even a 30-50% cut of a proven market concept. It's something you must do on your own. Remember that flunkie from Atari that started a marketing company that actually sold personal computing devices? Steve Jobs anyone? Not saying he could have done it without the Woz, but likewise Woz could not have done it without being in a company that outnumbered engineers many times to one with marketers. You can do it all yourself, but do it you must.
We need more of every genre on Steam. But in that lies responsibility in the devs from the various genres/cross genres to work their ass off with marketing. Although maybe it's hard to to convince lots of people to vote or follow if you're not from a popular genre. Hoping some smaller niche games will be picked up by Valve...leading to, say, a niche cooking mama-final fantasy tactics-big rigs-solitaire-tony hawk mash up onto Steam. Etc.
Is... is that how its supposed to work?
Im not sure why it showed up on the front page so often but suspect it was because at the time they were instigating the $100 charge which put the brakes on things after the first flurry.
It looks like itll be a pretty good little game either way.
These games had 150 000 views while others, submitted at the same time, hadn't even reached 1000.