| warren blyth |
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* I think they didn't offer more substance-free trailers because : they don't want to distract from what is in the launch window. I'd argue they made an exception for Bayonetta2 because they're starved for 3rd party exclusives.
* I think the gameplay message was critically bungled. Players think "i already have an ipad. yawn". but they don't realize : they've never played games like this on their tablets. What they need to tackle is getting the story across of how the gameplay will be unlike anything you've had before. "asymmetrical gameplay" is a fun scientifically accurate phrase, but it doesn't put an image in your mind. and reporters keep mistyping it as asychronous. and some existing games (left4dead) already offer asymmetrical gameplay. eh. I think they should've offered several discrete phrases to get across the concept that there are several unique experiences possible. "second screen" viewing is already in use, and suggests secondary enhancements (like trivia about tv shows). I'd suggest "change over" gameplay for things like ZombiU, where you refocus completely on the tablet. and "touch strategy" for RTS games like pikmin and TheWonderful101. And "level builder" gameplay for adding elements to the environment, ala Mario and Rayman. maybe "styling stylus" for painting and drawing. maybe "room window" for peering in the game around outside the TV. they have all these awesome new gameplay possibilities, but gamers seem to be very "ho hum wha?" * As Penny Arcade pointed out, they desperately need a game that conveys the dungeons and dragons gameplay concept. ("5 gamers, 1 pad") |
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| Jeffrey Williams |
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The main point of the Wii U is to sap away from the PS3 and 360, so developers would also make their games for the wii. They don't need to focus on the causal crowd, because they already got them locked in (You already have a Wii? you can upgrade and your old controllers will work).
I think this puts Sony and Microsoft in an interesting pickle, with them launching a new system, will a price job really work. If you didn't already have a PS3 or a 360, would a price drop really help.. It would just means you already thought 300 was too much for a system. The presentation was for hardcore gamers.. advertisement will get the rest during the holiday |
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| Jonathan Murphy |
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So almost half the cost of the console is the controller? I'm getting a PS3 cell processor Dejavu here.
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| Scott Mullins |
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"Personally, I hope we don't see individual GamePad sales in the U.S. soon (though it appears they will be available in Japan). There are no games that take advantage of them now, and there won't be for a long while."
Do you have children? Young children? Do you remember people throwing Wii Remotes? This isn't your typical controller with just buttons, but with a touch screen on it. I'm guessing the failure rate is going to be higher than your regular controller, just because of the added electronics to it. I would hope Nintendo has extra GamePads day one. Accidents do happen, so it would be stupid (IMO) to not have an replacement controller ready. Sure, they don't have to have TONS of them like the Wii Remotes, but 1 for every 10-20 consoles made seems like a decent rate, maybe even less. "Teasers aside, it primarily announced a whole bunch of titles in the launch window that Xbox and PlayStation gamers are already prepared for." They didn't really announce much new for it, other than the Activision games...but here is a list of the "exclusives" so far from my count at launch: 1) New Super Mario Bros. U 2) ZombiU 3) Rayman Legends 4) Sing Party 5) Scribblenauts Unlimited 6) Tank! Tank! Tank! 7) The Wonderful 101 8) Rabbids Land 9) LEGO City: Undercover |
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| kevin williams |
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It's the elephant in the room - the whole 'look down' at the tablet while playing has 'played' poorly on test and looks like it dose not add, but detracts, from the majority of games using this element (see ZombiU video) - also the inability for a second tablet to be added without some performance impact was a shocker and hidden in secrecy, executives actively ignoring second Gamepad questions!
Fundamentally, Nintendo are laying on the heavy pressure to ensure that the Wii-U is received the way they want it too (with the help of the ugly face of the Nintendo fan-boys)! Would not be surprised if an official statement is released about the frame -rate issues seen on a number of games at the launch - and the avoidance of multi-play demos! Could we be looking at a accelerated release plan, as a means to get the system out there and establish the DLC avenue, before the serious issues got too much airtime? The medias avoidance of dealing on the core issues of the subscription model and the 'constantly connected' machine shocking omissions! No matter the pressure from PR representatives, no sugar coating will hide this dose look a lackluster and badly managed and led launch - Nintendo JP will have to consider restructuring to be able to move forward, or be left seriously behind! |
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| wes bogdan |
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If smash had 4 tablet play rather than ringing out your character could drop to the tablet and try to get back up to the hdtv or mario kart you could have a rear view and see what /who was coming your way and even launch weapons etc from it...but only if a 4 tablet wii u were possible.
If kids fight over who gets a window or who gets to sit by the door in a car you can bet they'll fight over who has the tabletpad. |
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| wes bogdan |
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Something i'd like to see is a ds /3ds pass through using the wii u,tabletpad and hdtv...how nice would it be to be able to continue playing handheld games on the hdtv....with 2 screens and 1 being touch it's possible.
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