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 Planetary Annihilation  is Kickstarter's latest 7-figure success story
Planetary Annihilation is Kickstarter's latest 7-figure success story
September 14, 2012 | By Tom Curtis

September 14, 2012 | By Tom Curtis
More: Console/PC, Indie, Business/Marketing

There's plenty of cause for celebration at the Washington-based Uber Entertainment today, as the Monday Night Combat developer's recent Kickstarter project has just become the third highest-funded game in Kickstarter's history.

The studio's campaign for its new RTS, Planetary Annihilation, has concluded with more than $2,200,000 earned putting the game well above its original $900,000 goal. It's also the fourth game on Kickstarter to earn a full seven figures.

The other games that have reached the seven figure landmark are Double Fine Adventure ($3.3 million earned), Wasteland 2 ($2.9 million earned), and Shadowrun Returns ($1.8 million earned). The upcoming Ouya console, while not technically a game, also passed that threshold with more than $8.5 million earned.

As for Planetary Annihilation, Uber says the game will launch on Windows, Mac, and Linux, and will focus on large-scale battles and interstellar combat. Many Uber veterans also worked on Cavedog Entertainment's Total Annihilation, and the studio says this new game will serve as a spiritual successor to that 1997 classic.

Since Uber's game has earned more than double its initial Kickstarter goal, the studio has promised to use those extra funds to further expand the game by adding more units, maps, and a full orchestral score.

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Kyle Redd
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They've not ended yet, but of course there will be two more entrants to the club in a few weeks with Eternity and Homestuck

GameViewPoint Developer
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But you can see why it's raised that amount just by watching the video, it looks like the kind of game I would want to play, fun/retro style but 3D, strategy, what's not to like. The only issue is going to be how good the GUI is to control all of it, it could live and die on how easy (or not) it is to make all that fun stuff happen, also personally I would of preferred to of seen it on the xbox.

k s
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I donated a dollar to this project but no more because I prefer to play on console and wont actually buy the game when it releases unless I can get a console version.

Rob B
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The GUI is one place Im confident they will get right. TA practically invented massive queuing in unit commands and structure building. Supreme Commander improved it in every way and had a brilliant multi windowed easy zoom views of the battle field. After playing it for any amount of time all other RTSs feel claustrophobic.

My major worries would be on skirmish AI, supcoms wasnt the best though it did get much much better. Also the galactic war setting I hope works for single player quite well. I know theyve said more than once single player isnt something they are concentrating on too much but I still hope for a pretty decent experience on that side of things.

Vytautas Katarzis
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SupCom: Forged Alliance is probably most played RTS with friends for me. While 1st SupCom had initial problems, and SupCom2 isn't even something worth comparing to Total Annihilation, Forged Alliance was excelent with everything it did, I hope these guys will release excelent game with the scale that rivals FA's.