Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Don't be the Box Dweller
Don't be the Box Dweller
September 24, 2012 | By Staff

September 24, 2012 | By Staff
Comments
    Post A Comment
More: Console/PC, Production



The Box Dweller. Someone who immediately dismisses an idea because it wouldn't work within some other (often easily changeable) current constraint in the game.

Example: "We could never let you throw more than one grenade! The explosion overdraw would kill the framerate!"


That's one of the new "developer flashcards" published today on Gamasutra. Following on from Epic Games design director Cliff Bleszinski's original, which was published in August, Gamasutra compiled a list of terms submitted by readers in the comments section of the original article.

Are you the Box Dweller, identified by Aaron San Filippo? No? What about The Puppet, contributed by Sean Watson:

The Puppet. This particular developer has a role with responsibility to the game, but allows him or herself to be pushed around by people above them (who haven't played a game since Minesweeper.)

Their team implements designs that no one agrees are even the slightest bit decent. Sometimes they've got a hand so far up their ass the design team can't even suggest alterations to improve an idea without getting snapped at.


Whether you know, work with, or have been one of these developers, you'll recognize a behavior you've seen before in the new feature, which is live now on Gamasutra.


Related Jobs

Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.23.14]

Associate Producer - Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.23.14]

Production Coordinator (temporary) - Treyarch
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[04.23.14]

Software Engineer-Vicarious Visions
Sledgehammer Games / Activision
Sledgehammer Games / Activision — Foster City, California, United States
[04.23.14]

Desktop Support Technician, Temporary - Sledgehammer Games










Comments



none
 
Comment: