GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Postmortem: Game Oven's Bam fu [1]
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [4]
 
Cracking the Touchscreen Code [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Insomniac Games
Sr Character Artist
 
Insomniac Games
Gameplay Programmer
 
Kabam
Backend Game Engineer
 
Hammer & Chisel
Senior Gameplay Developer
 
International Game Technology
Lead Artist
 
Gameloft - New York
Senior Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Bootcamp
 
Indie Royale Presents The
Arclight Bundle
 
A space hero among us
 
Make Family History! 7
Grand Steps: What
Ancients...
 
Who is Harkyn?
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
GDC China 2012 adds  Bejeweled Blitz ,  Zombie Gunship  smartphone talks
GDC China 2012 adds Bejeweled Blitz, Zombie Gunship smartphone talks
 

September 24, 2012   |   By Staff

Comments Post A Comment

More: Smartphone/Tablet, Design, Business/Marketing, GDC China





The growing session lineup for this November's GDC China in Shanghai is quickly gaining steam, and today the show's organizers have revealed three new talks in the Smartphone & Tablet Games Summit.

This time, these new sessions include an examination of PopCap's Bejeweled Blitz, a case study from Limbic Software on the challenges of mobile game growth, and Appy Entertainment on pivoting from 'premium to freemium' in the smartphone space.

As part of the Smartphone & Tablet Games Summit, these sessions will run alongside the rest of GDC China from November 17-19 at the Shanghai Convention Center in Shanghai, China, and will offer specialized content covering the ins and outs of mobile game development.

The full details on these new Summit sessions are as follows:

- In "Bejeweled Blitz: One Year in the Life of a Top-Grossing Mobile Game," PopCap's Giordano Bruno Contestabile will discuss how Bejeweled Blitz made the jump from Facebook to iOS, and became one of the platform's most long-lasting success stories. Along the way, he'll explain how other cross-platform social game developers can emulate that success by combining smart game design, data analysis, and more.

- Elsewhere, Limbic Software co-founder Iman Mostafavi will host "Getting out of the Garage: Managing Teams, Customer Relationships, Cloud Servers and 97 Other Things to Handle Growth." During this session, Mostafavi will examine Limbic titles like TowerMadness, Nuts!, and Zombie Gunship, and will detail the technical and operational challenges the studio faced as its games began to grow. It'll be a great chance to learn from Limbic's experience and gain a better understanding of how to deal with rapid changes in scale.

- Finally, Appy Entertainment brand director Paul O'Connor (SpellCraft School of Magic, Trucks & Skulls) will present "Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps," detailing how his studio "converted two best-selling premium apps to freemium monetization and increased their audience, grew their revenue and made the games better in the process."

These talks join a number of other previously announced sessions for GDC China, including a handful of additional talks in the Smartphone & Tablet Summit, Main Conference sessions from Volition and Naughty Dog, and much more. More information on any of these sessions is available on the "Announced Sessions" page on the official GDC China website.

Be sure to keep an eye out for even more updates on GDC China in the weeks ahead, as show organizers have plenty more to announce for the upcoming event. For all the latest information on GDC China, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
 
 
Top Stories

image
Video: Making psychology work for you in game design
image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Gearbox's Randy Pitchford on games and gun violence


   
 
Comments


none
 
Comment:
 




 
UBM Tech