"If there is an opposition between 'playing to win' and 'being playful', what does the latter mean? Are those who play in alignment with the goals intended by developers playing any more 'truly' than others, or is their alignment of goals merely incidental?"Robert Yang finds the game's tutorial lazy and disruptive. Meanwhile, Becky Chambers does a deep read on Dishonored's portrayal of women.
"The gaming community, or let's say the ones with voices -- popular developers, media, and maybe celebrities if we have those -- have a cake eating problem. We want to be taken seriously as an artform but don't often value critical analysis."Luke Rhodes of Culture Ramp, meanwhile, takes the long view:
"If novices like the GameCity panel find it difficult to arrive at meaningful answers to those question, they may find it consoling to know that veteran game critics run up against the same difficulties."INDEPENDENT GAMES
"The question I've begun asking myself is, if I'm taking time to weed out junk information, how can I weed out junk games? What qualifies as a worthwhile game, something that I'll be glad I played afterwards? What criteria can I start using other than, 'That looks fun'? How can I make my gaming life saner, more grounded, and more human?""FEEL ALL THE THINGS
"'Marvel vs. Capcom? I love this game,' says one of the newcomers. 'You all play this game? You guys all have Xbox?'PopMatters' G. Christopher Williams surveys the role of the prostitute in games versus in other media.
One of the other guys points at me. 'I only have a PS3, but she has an Xbox. This is her game.'
The newcomer stares hard at me. 'It's your game?'
Time to go through the motions. 'Yes.' 'You play this game?' 'Yes.' 'You play video games?' 'Yes.' 'You have an Xbox?!' 'Yes.' 'Whoa! You gotta give me your gamertag!' 'No, thanks.' 'What? Why not? You have Xbox Live, right?' 'I do, just . . . no, thanks.'
The guy turns and walks right out of the store. He doesn't come back.
The guy who pointed at me says, 'That was weird.'
'It wasn't that unusual,' I say. 'Not for me.'
'Oh, right,' he says. 'You're a girl who plays video games. And that's pretty weird.' It's not a compliment. He says it with a hint of concern in his eyes, as though he's letting me know that I have a symptom of some larger, mysterious disorder."
"The gaming community has seemed noisy lately, there's no denying it. Every week we pick through the debris of a new controversy. There's already a fatigue in relation to issues of sex and gender, but women have felt fatigued far longer by the prevalence of skimpily-dressed female characters and sexualized violence in our hobby. We're noisy now because we're finally able to speak up."Krystian Majewski questions pop culture's one-dimensional treatment of mental illness and entreats writers to do better. Meanwhile, the Escapist's Andy Hughes examines several games' fictitious representation of Dissociative Identity Disorder to explore how they do, or don't do justice to their subject.
"I'll never forget the moment we found [the Richfield Tower]. Dad could just about remember the cross-streets – 6th and Flower – and I had a little trouble fiddling round in the game's map to set a waypoint. Then we were off. On the drive, dad kept up a low-level muttering trail of recollections and fiercely specific critiques: the lamps on this bridge were right, but the large dumpsters in alleyways weren't like anything he remembered seeing; a gas station's Coke machine was just perfect, but little skirtings of exposed brickwork around the low walls of vacant lots 'didn't seem very Californian'; this was meant to be 1947? Why was that a 1950 Chevy, then? When we finally turned onto 6th, though, he suddenly stopped talking.INTERNATIONAL ISSUES
Like any son with a father in his late 60s, I assumed his sudden silence meant he was having a minor cardiac event. He wasn't, however: he was simply back in the presence of a building he hadn't seen in half a century.
We got out of the car and circled the mass of black marble. Dad didn't say much for a minute or so, but I was astonished that this forgotten edifice had made the cut in Rockstar's highly compressed take on Los Angeles. As landmarks go, it was long gone in real life, and in California, long gone generally means it's also forgotten. It was never a world-famous edifice [...] It's the kind of building that wouldn't really be missed, and yet here it was, and dad was visibly shaken."
"None of the games I've seen, to my mind, are good depictions of the Cartel War, and most of them mischaracterize the conflict by reinforcing stereotypes, getting details wrong, or telling the story from an American perspective. The worst part is I think you could make a great game about the Cartel War, one that respects the lives lost and educates people about a conflict that's largely experienced by Americans and Europeans through bloody headlines and political spin. This game, however, would look extremely different from the ones that have been made or are currently in development.MOVIES AND GAMES
Let's look at what might need to happen."
"Some voice concerns over worries that improving our vocabulary will work solely towards exclusionary ends; they fear the power to call something "not a game" belittles creators and robs them of their merit like pulling at the ends of a slipknot. Some propose that a more refined set of terms to classify and categorize will stifle creative spirits and the coverage they would accrue. They are certainly real fears, but they're clung to with almost superstitious fervor in their desire to not confront the question."Meanwhile, Kill Screen's Abe Stein questions why discussions of gaming rarely include the most popular fantasy game of them all:
"Game criticism has come a long way in the past five years, and sites like this one are a testament to that growth, and yet I wonder why there is such a glaring blind spot ignoring fantasy sports. Why have we not turned our critical gaze onto these immensely popular, and truly fascinating game systems? Chuck Klosterman recently wrote for Grantland about the effect of fantasy sports on sports fandom, but that is for a largely sports-focused publication. Are fantasy sports not effectively videogames?"SNEAK KINGS
| Nate Anonymous |
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Thanks for pointing these out.
When I read the FT piece I was reminded of when Mad Men's Don Draper received a Beatles album from his younger wife Megan, listened to a song he couldn't get, stopped it in the middle, and promptly walked away. Novels, musical genres, TV, and movies were all despised or disdained by the cultural elites of the time. But their fans continued loving them anyways and were culturally validated as the art form entered into the mainstream. So too will video games. |
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