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How does game design outside the realm of story or dialogue communicate meaning to the player? Basil Allen provides an analysis of the information within Mass Effect 2's design and comparisons to Mass Effect 1.
Why should anyone be a game designer? Games haven't always had a good rep in the press. So you may have found yourself asking, "Why be a game designer?" You already love the artform - so what other reasons are there? Jay Bedeau offers three reasons.