While working on his team's current game for mobile platforms, Joe Woynillowicz ran into the need for extremely efficient texture loading. Here he provides the most efficient way of loading texture data on iOS/Android devices using a PowerVR chip.
Dependency Injection practice could be awkward to follow using the framework Unity provides. Sebastiano Mandala talks about some alternatives and specifically about his implementation of an Inversion Of Control container designed around Unity.
After launching your game, the most common problem (besides running out of cash to pay the bills) is people not finding your amazing software. What can you do? Put big publishers' marketing department to work for you!