Gamasutra highlights choice quotes from game industry figures from the past week, including Firaxis' Garth DeAngelis, Funcom's Craig Morrison, Ouya's Julie Uhrman, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on emergent storytelling, minimalist graphical design, the dangers of Windows 8's closed distribution, and more.
This Week's Noteworthy Game Industry Quotes
"Now that we have incredibly advanced art, we're not necessarily relying on the players to fill in the blanks visually; instead, we should enable them to fill in the blanks elsewhere, perhaps emotionally."
"If you hear yourself saying, 'Our competitor uses this solution all the time, and they must have done user testing, so let's just do it that way' ... you're not innovating. Worse yet, you're not learning anything for yourself."
"A lot of the hype is actually generated by the players. They want you to start huge, and if you don't sell a million copies it's suddenly, 'Oh, you're a failure. I don't care about that game anymore."
"There's a lot of countries that started like us. ... Like all those Eastern European companies -- they were small and they're now very recognized. We are definitely trying to build the means and the people in order to achieve that."
"[It] all boils down to consumer expectation. If the norm now is that a shooter -- a quality -- shooter delivers high quality single player and high quality multiplayer, then that's the standard, and that's what every studio has to build for."