"Games like go, chess, and StarCraft. These games are sublime, but they are also scarce -- as perhaps they should be. Everyone should not be fated to search for the unicorn."- Dr. Ian Bogost, professor at Georgia Institute of Technology and creator of Cow Clicker, writes about repackaging game designs versus trying to create new genres.
| Maria Jayne |
|
|
I've always felt evolution is a better method of making games than revolution. Change for the sake of telling everyone it's completely new holds more meaning in the psyche then it does in the functionality or usability of a product. Even if you do create something entirely original, it's rare indeed that it's the best it can be and often requires several versions or copies before whatever is new is properly implemented and enjoyed.
I find it a strange concept that anyone would complain a sequel is more of the same, surely if you're buying a sequel it's because you enjoyed the original....why would anyone dislike more of what they enjoyed? This sort of disappointment only comes from annual releases where players are actually tired of the genre rather than the game itself. It's the lack of variety in their hobby not the lack of variety in an individual game. We can still enjoy call of duty for what it is, we just can't enjoy it if that's all there is. Instead of looking for something revolutionary in your favorite genre, perhaps you should be looking for something revolutionary in your choice of genre. |
|
|
More: Console/PC, Design, Exclusive