'Tablet-first' dev Supercell grossing $500K a day on iOS
: Social game developer Supercell is the latest studio to see huge revenues from its mobile endeavors, as the company has stated that it is currently grossing over $500,000 a day from two releases.
The Helsinki, Finland-based studio, which earlier this year adopted a "tablet-first" mobile strategy
, told the New York Times that it earns $350,000 a day in revenue
after Apple has taken its 30 percent cut from sales of Hay Day
and Clash of Clans
-- roughly translating to $10.5 million each month. (Before Apple takes it cut, that figure reaches $15 million in gross revenue.)
By comparison, NaturalMotion recently stated
that its iOS game CSR Racing
is pulling in around $12 million in gross revenue each month.