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'Tablet-first' dev Supercell grossing $500K a day on iOS
'Tablet-first' dev Supercell grossing $500K a day on iOS
October 9, 2012 | By Mike Rose

October 9, 2012 | By Mike Rose
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Newsbrief: Social game developer Supercell is the latest studio to see huge revenues from its mobile endeavors, as the company has stated that it is currently grossing over $500,000 a day from two releases.

The Helsinki, Finland-based studio, which earlier this year adopted a "tablet-first" mobile strategy, told the New York Times that it earns $350,000 a day in revenue after Apple has taken its 30 percent cut from sales of Hay Day and Clash of Clans -- roughly translating to $10.5 million each month. (Before Apple takes it cut, that figure reaches $15 million in gross revenue.)

By comparison, NaturalMotion recently stated that its iOS game CSR Racing is pulling in around $12 million in gross revenue each month.


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Comments


WILLIAM TAYLOR
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My mind was blown until I realized that it should probably be "$500K" not "$500M"

"In comparison, NaturalMotion recently stated that its iOS game CSR Racing is pulling in around $12 month each month"
...?

Mike Murray
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Yeah, $500M would be insane beyond words, but $500K a day is still damn impressive. I wish I could make that kind of money with my own games.

Simon Carless
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William, I think two typos are fixed now - CSR is $12 million for its first month.

Vijay Srinivasan
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Yeah I guess it should read as first month and not each month !


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