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Double Fine to discuss striking UI design at GDC China
Double Fine to discuss striking UI design at GDC China
 

October 12, 2012   |   By Staff

Comments 1 comments

More: Console/PC, Design, Business/Marketing, GDC China





When a player first boots up your game, the first thing they're going to see is your main menu. This is a great early opportunity to create an emotional bond with the player, yet most games don't do enough in those precious first moments.

But at next month's GDC China in Shanghai, Double Fine user interface designer Joe Kowalski will host an in-depth presentation on how developers can make their UIs more interesting and memorable for their audience.

Kowalski helped create the striking record-inspired main menu for Double Fine's Brutal Legend, and even worked on the UI for Harmonix's Guitar Hero titles, and in his session, dubbed "Working the Crowd: Engaging Players through the User Interface," he'll explain why these and other interfaces can play a very important role in the player's overall experience.

This talk is part of GDC China's Game Design track, and will be open to All Access and Main Conference pass holders. Early bird registration is now open on the GDC China website, and the show itself will take place November 17-19 at the Shanghai Convention Center in Shanghai, China.

In addition to the above presentation, GDC China organizers have also added the following talks to the show's growing lineup:

- As part of the Business track, former Game Developer magazine editor-in-chief and Necrosoft Games founder Brandon Sheffield will discuss the major trends in the Western game market in a session titled "Fastest Game in the West." Drawing from his experience working on Game Developer magazine and speaking with developers around the world, Sheffield will provide a detailed overview of the Western game industry and explain how it differs from Eastern markets.

- Also in the Business track, ZeptoLab's chief revenue officer Diana Moldavsky will examine the studio's hit mobile game Cut the Rope in "Building a Global Brand: Capitalizing on an Icon." Moldavsky will explain how this cute puzzle game became an instant hit around the world, and allowed ZeptoLab to create a brand that extended far beyond the game itself.

These talks join the numerous other sessions already announced for GDC China. For more information on any of the sessions in the show's growing lineup, check out the "Announced Sessions" page on the show's official website.

Be sure to keep an eye out for even more updates on GDC China in the weeks ahead, as show organizers have plenty more to announce for the upcoming event. For all the latest information on registering for GDC China, visit the show's website, or subscribe to regular updates via Facebook, Twitter, or RSS.
 
 
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Comments

Christoph C
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I honestly think there are more important matters in the troubled child "UI" as "emotional bindings"

Dear developers: form follows function.


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