| Thom Q |
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Too bad for them. The way Rick Dakan is handling it though, explaining and not dodging responsibility, is solid. I hope he gets the chance to finish the game, and that not too many backers will ask for their money back.
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| TC Weidner |
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could be a fun game, I hope someone comes in and helps them finish this.
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| david canela |
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I backed that project. I wish them all the best and that they find a way to turn it around or at least mitigate and control the damage. Not just for their sake, but that of fellow future kickstarters!
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| Rachel Presser |
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This is why strong financial management and foresight (ie, budgeted burn rates) are so dire for crowdfunded games. But I concur that Dakan is handling the situation very well-- the prime thing in Kickstarters is how well you treat your backers.
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| Jesse Crafts-Finch |
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I wouldn't be offering a refund from my own pocket. I think the view of Kickstarter from the games perspective is that it's a way to pre-order games, and it's not. It's a way to fund ventures you would like to see succeed, but with very few guarantees.
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| Lars Doucet |
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On projects like these, it's really hard when the project leader isn't also a programmer. That way, in the worst case you can always buckle down and slowly finish the project yourself, even if you have to resort to placeholder content assets. If the programmers leave, there's absolutely no way to move forward.
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| Dave Smith |
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5500$ per month isn't very much. How did they expect it to work out?
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| Marvin Papin |
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Finally, we reach that situation. First fail, and nothing oblige the team to give money back but i'm totally respectful towards its decision to refund, kickstarter is a good way to launch new independent teams and it would be bad to see that ends now. I hope future failures will behave like that.
As said just above, 25000 is low, very low... |
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| Andrew Grapsas |
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"Let's program this game in Go!"
Yeah... that's when you know it's never going to ship and isn't serious. |
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| Fredrik Liliegren |
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So here comes the inevitable backlash to this great new way of funding games. I see this just being the tip of the iceberg that will sink this funding model quickly. We are talking a $25,000 game here, so the cost to finish it might be another 25K. Now lets move on to one of the games that raised Millions, with no alternative funding (aka publisher), what happens if they suddenly burn all their cash, then it might be another 500K to finish it or more. People wont be so quick to refund out of their own pockets then. And i am certain those guys will have to go to a publisher to ask for the rest which is not the end of the world but not the new world order as this type of funding has been pitched to be. I will watch and see what happens closely.
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| Alex Leighton |
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Yeah, it was only a matter of time.. Interesting to see what happens next.
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| Aaron San Filippo |
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I think a little bit of perspective is important. So, one game successfully got funded, and then failed spectacularly. How many more crowdfunded games have already shipped, but failed to elicit a "Look! This proves that crowdfunding can work!" response from anyone?
Since I couldn't find an answer to that question, I started a list here: http://crowdfundedship.tumblr.com/ Submissions are welcome. |
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| Jeremy Reaban |
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I backed this for $5.
As I've said elsewhere, I think a big part of the problem is that after the KS was over, about a month into development, they scrapped the single player focus of the game (saying it wasn't fun) and made it more multiplayer focused, which evidently proved too much for them to do. As near as I can tell, they had the original game design's engine, were designing levels for it, etc, they just shifted gears with it, instead of pressing on and letting the backers decide if the resulting game was "fun" enough or not. |
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| WILLIAM TAYLOR |
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Everyone hates suits and businessmen but shit like this is exactly why you need suits and businessmen.
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| k s |
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This is a great example of why in the games industry if you can't implement something yourself your in for trouble. With that said I'm said to see this project in such a state.
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| David Winchester |
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Are you planning on doing a follow up deal with the fan reaction. I think the most important part of this story is how well they took the news, and how supportive they were about the whole thing. I've written a little about it (and linked to your fine article) here: http://caffeineforge.com/2012/10/20/the-manse-macabre-only-mostly-dead/
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| Jeffrey Crenshaw |
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"he is willing to refund any backers who want to withdraw their support out of his own pocket."
Very admirable. |
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| Bob Johnson |
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Oh so I thought we were pre-ordering our games through Kickstarter right? Right? lol.
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| Javier Cabrera |
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I can't believe how easily some people ditches the idea of suits. I mean, come on... what, you think the movie business don't have suits going on in every production?
Some of you may had bad experiences with suits in the past (I know I had) but these people are worth every penny in most cases. Yes, some look like they are doing nothing, but that's how they save energy. **** SUITS ARE NOT EVIL **** I don't want to make a post out of this comment so I've written a post on my own blog about this based on past experiences with suits and how they can help on your Kickstarter project. I will be adding it on gamasutra later, but you can go ahead and click my profile to give it a read right now. |
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| Jeremy Alessi |
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The most puzzling thing is why he's offering refunds from his own pocket instead of just finishing the game with his own money? Perhaps he's hoping backers will double down?
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| Raymond Grier |
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Instead of acting like the ship is going down he should just launch a 2nd Kickstarter project. It's been done before, I am considering a follow-up to my failed attempt on Indiegogo and Indiegogo itself says that it is ok to do so.
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| Aimee Bailey |
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Seems to me that the reason why this didn't work out, is because the project was planned around the idea that all funding should go on paying for running costs. As a lead-developer of a start-up myself I can't understand how people assume that will just work, it's like putting a tenner in the car and hoping it'll get you from Manchester to London.
If I could add anything to the lessons learnt here, it would be that projects like this should be more transparent about what the money will be spent on, because I would find it really difficult knowing what goes into starting up a business, donating to a project where the planners budget is already allocated to keeping the lights on and getting food in. In our situation we spend money on market research, tools to get the job done, and an appearance at Eurogamer Expo this year to get in front of people. As of running costs we do part-time work and keep ourselves fed without dipping into the precious funding, it's not perfect, but this way if anything goes wrong, it's only us who bears the brunt, and having dependency on our capital, we have the most precious thing of all, time. Aimee |
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