My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed
 
Letting the Player Find the Fun
 
Using Small Studios As Stepping Stones In Your Career [3]
 
Maturity, Challenge, Art and Games
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
2K Games
Tools Programmer - 2K Games
 
2K Games
Graphics Programmer - 2K Games
 
2K Games
Engine Programmer - 2K Games
 
GREE International
Senior Product Manager, Growth and Revenue
 
GREE International
Business Intelligence Data Analyst
 
Synergy Blue
3D Artist / Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
 
Super Splatters Bursts
onto Steam in Late June
 
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Raph Koster to examine 'How Games Think' at next month's GDC China
Raph Koster to examine 'How Games Think' at next month's GDC China
 

October 30, 2012   |   By Staff

Comments 4 comments

More: Console/PC, Social/Online, Design, GDC China





We live in a world that has always been shaped by the media we consume, and with video games growing more popular by the day, their influence is only getting stronger.

And at next month's GDC China in Shanghai, Ultima Online and Star Wars Galaxies veteran Raph Koster will examine that very topic, noting how games not only affect the world we live in, but also the way we think.

As Koster sees it, video games inherently support certain ways of thinking, and by playing these games, we end up viewing the world through their unique lens, which ultimately affects the society we live in.

During his keynote, "How Games Think," the Playdom VP will examine how games are changing the world, how they influence the way we think, and what that means for our future.

This keynote will be open to GDC China's All Access and Main Conference pass holders. Online registration is now open on the GDC China website, and the show itself will take place November 17-19 at the Shanghai Convention Center in Shanghai, China.

Koster's talk joins numerous other sessions already announced for GDC China. For more information on any of the sessions in the show's growing lineup, check out the "Announced Sessions" page on the show's official website.

Be sure to keep an eye out for even more updates on GDC China in the weeks ahead, as show organizers have plenty more to announce for the upcoming event. For all the latest information on registering for GDC China, visit the show's website, or subscribe to regular updates via Facebook, Twitter, or RSS.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
A Guacamelee! combat design analysis
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments

Richard Ellicott
profile image
how do i get a job spouting my opinion like this? this guy is privileged

Carlo Delallana
profile image
You don't get this kind of "job", you earn it.

Michael Joseph
profile image
In many ways we are fortunate to receive so much news about this industry (good or bad) and it's insiders and what they think (or at least what they are saying). I think that says a lot about the high level of engagement and passion players, developers and journalists have for all aspects of this business. For whatever reasons people are generally very hopeful about the future of games. Maybe because there are so many indies and it doesnt feel like a secret club filled with cronies and their hand picked personalities and front men and women. Games still feels like something "anyone" could do... a place where merit still matters... an untamed frontier of sorts.

When was the last time you heard (or cared about?) news of a talk (let alone the talk itself as we often get to see here on gama) given by a VP at a film studio about films ability to influence minds, the "success" of product placements, manufacturing public opinion, etc.

Regardless of motives or agendas, I think the fact that influential industry insiders like Koster are publicly acknowleding the power of games to influence people represents a significant change. Just a few years ago this wouldn't even be a topic of concern.

A S
profile image
I have a lot of love for Designer Dragon, but would really like him to make some more games!


none
 
Comment:
 




 
UBM Tech