Gamasutra highlights choice quotes from game industry figures from the past week, including Peter Molyneux, Jordan Mechner, Redbox's Joel Resnick, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on 2D puzzle platformers, cinematic storytelling, aggressive female characters, and more.
This Week's Noteworthy Game Industry Quotes
"Basically, we don't really worry about the Japanese market when making Kinect games."
"The most important thing we pay attention to is speed and tempo, creating this "the adventure's just about to begin" kind of feeling. We're not just playing a video that goes on and on; we're aiming for a tempo that gets players really excited about getting started with the game."
"Some commenters have criticized us -- and indies in general -- for making nothing but [2D] puzzle platformers. I think that is unfair. There's a huge difference between Portal 2, Limbo and Braid! Pid is much closer to Mega Man or Donkey Kong, I think, than those indie titles."
"Physical is so simple and it has such a lack of friction from a consumer engagement perspective. It's just easy and very tangible for them. And with our consumer base being more casual, it's just an easier for them to do and it will continue to be relevant for them."
"What's that old adage? If a man acts forceful he's 'take-charge and aggressive, a real leader' but if a woman acts that way, she's being 'pushy and a bitch' -- an unfair gender stereotype, but one we had to deal with. How? By making her less aggressive and critical."