Courtesy of the GDC Vault is another free video from its extensive archive of recorded GDC sessions.
This time, ArenaNet's Cameron Dunn talks about the programming challenges of shipping its ambitious MMO Guild Wars 2 in "Guild Wars 2: Programming the Next Generation Online World," from GDC Online 2012.
Speakers: Cameron Dunn
Track / Format: Programming / Lecture
Overview: During this session we'll discuss some of the key technical challenges we encountered while developing Guild Wars 2. All modern MMOs uses an enormous range of technologies - from the server backend, to the client graphics engine, to the web hosting infrastructure. The gameplay innovations of Guild Wars 2 - dynamic events, World vs. World, and our agile combat system - come with their own unique technology demands, which we'll discuss. We'll also talk about Guild Wars 2's patching system, which allows us to roll out new builds in a matter of minutes without requiring downtime.