Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 3, 2014
arrowPress Releases
September 3, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Indies: Don't run before you can walk
Indies: Don't run before you can walk Exclusive
November 6, 2012 | By Staff




"Build on our existing engines or growing expertise in genres we'd already tackled? Not for us!"
- Tristan Clark, founder of Launching Pad Games, on what sank his indie studio.

Many studios are founded with high ideals, and end up floundering. One such was New Zealand-based Launching Pad Games, which released seven games before calling it quits.

The studio continuously transitioned between passion projects and commercial titles, never really finding its niche, Clark writes, in a new Gamasutra feature. The company released a casual flash game, Run Boots Run, but followed it with The Pretender, "a puzzle/platformer trilogy with a tragic tale of love and hubris weaved into it."

When it shifted to iOS, Zoo Lasso, a casual game, was its first release. Up next? Scarlett and the Spark of Life, "the closest I've gotten to the kind of games I want to make," writes Clark. This foundered, and the company moved back to casual games, finding modest success.

"But as many people have found, it's extraordinarily hard to pull free from the kind of projects that only allow you to limp towards the next project," writes Clark.

"To me, the story of Launching Pad Games is one of pursuing enjoyment over sensible decisions -- and of often never even knowing what a sensible decision was."

As for Clark? He now works at number two Facebook developer King.com. You can read the entire history of Launching Pad Games -- mistakes and all -- in his new feature, live now on Gamasutra.


Related Jobs

Piranha Games Inc
Piranha Games Inc — Vancouver, British Columbia, Canada
[09.03.14]

Lead Artist
Piranha Games Inc
Piranha Games Inc — Vancouver, British Columbia, Canada
[09.03.14]

Online Software Engineer
Piranha Games Inc
Piranha Games Inc — Vancouver, British Columbia, Canada
[09.03.14]

Systems Engineer
Sony DADC
Sony DADC — Culver City, California, United States
[09.02.14]

Software Engineer – App and Game Development










Comments


Will von Bernuth
profile image
Interesting story. The full article makes it clear marketing was an issue but it doesn't seem a lack of critical reception hurt Tristan's games. They've got good reviews from gaming press and I'd think that would be of help.

For example, you can see on my site here that the three games mentioned in the article all have good AppScores which are based on aggregating review scores from professional gaming sites

Mighty Fin - 83 AppScore based on 16 professional reviews: http://www.appmyworld.com/apps/games/mighty-fin.html

Scarlett and the Spark of Life - 78 AppScore based on 4 professional reviews: http://www.appmyworld.com/apps/games/scarlett-and-the-spark-of-li
fe-scarlett-adventures-episode-1.html

Monster Flip - 78 AppScore based on 6 professional reviews: http://www.appmyworld.com/apps/games/monster-flip.html


none
 
Comment: